
IDEI.NET
IDEI.NET — идеи есть
Concept
IDEI.NET — a space for those who love to draw, want to develop their skills, and sometimes simply don’t know what to depict today.Every day, new drawing prompts appear here, and at the beginning of each month, there are complete creative plans that help maintain a regular practice and try different techniques. Artists can participate in competitions, share their work, receive support, and be inspired by each other’s successes.Our Goal — to create a friendly community where artists can more easily find inspiration, develop their unique style, and sustain their creative practice.Segment: Creativity/Development
What does IDEI.NET offer?
Daily assignments and drawing prompts. Each task includes a brief description, a potential theme, or a question for reflection, and sometimes additional constraints: time limits, color palettes, or material restrictions. Assignments can be adapted to fit your own skill level and style.
Practice exercises. Small tasks designed to hone observational skills, composition, form, color, imagination, and other abilities. For example, drawing a single object from multiple angles or developing several variations of a single character.
Monthly thematic courses. A series of assignments united by a central theme. An article at the start of each month explains the course concept, outlines the workflow, and offers guidance on completing the tasks. This is not a rigid curriculum—students can choose individual topics and progress at their own pace.
Articles and critiques. Materials covering creative techniques, inspiration sourcing, working with references, character development, and self-directed project creation. These articles can accompany monthly courses or stand alone.
Creative experiments. Tasks featuring unusual limitations and combinations: illustrating a scene using only geometric shapes, crafting a narrative from random objects, or conveying a single mood through different color schemes.
Collaborative projects. Examples include a group comic strip, a shared map of a fictional world, or a sequential drawing where each participant contributes a segment. These formats foster not only drawing skills but also interaction with fellow artists.
Curated collections and participant spotlights. Publications centered around a common theme, showcasing diverse approaches to a single prompt. The emphasis is on the variety of interpretations and supporting the creators, rather than solely selecting winners.
Six-Month Plan
Month 1 — Characters and Narratives
- Daily drawing prompts;
- Monthly plan with character assignments: character creation and short stories about them;
- «Character with Personality» competition;
- «Sketch of the Day» feature — simple quick-sketch assignments;
- Creation of a monthly collection of participant work on a single theme, presented in various styles.
Month 2 — City and Everyday Life
- Daily prompts about places, objects, and events around us—from a cozy window to a strange shop.
- A monthly plan featuring assignments focused on urban landscapes, rooms, streets, and everyday scenes.
- The «Place That Doesn’t Exist» competition.
- The «One Object — Five Ideas» section: participants create diverse narratives using a common item.
- Short lectures by invited artists discussing art and the creation of imagery.
Month 3 — Nature and Fantasy
- Daily ideas focusing on plants, animals, weather, and imagined natural phenomena.
2. A monthly plan featuring assignments about real and fantastic landscapes.
3. The «Creature from Another World» competition.
4. Creative challenge: drawing a natural object in an unconventional role or scale.
5. A section featuring participants' artwork and brief reflections on what inspires them in nature.
Month 4 — Color and Mood
- Daily ideas centered around color, light, shadow, and a specific mood.
2. Monthly plan with assignments on color combinations and different emotional states.
3. The «Story in Three Colors» competition.
4. The «Color Prompt» feature: the palette of the week and several assignment variations based on it.
5. A collection of works where participants interpreted one theme using different color solutions.
Month 5 — Subjects and Imagination
- Collaborative Story: Each participant draws an object and passes it to the next artist. The next artist adds a new detail or narrative to it.
- Art Exchange: Participants receive a random object from another participant and draw it in their own interpretation.
- Joint Sketchbook: Artists take turns filling the pages of a shared digital book with objects, characters, and short stories.
- Game «What’s in the Box?»: Participants suggest potential contents for a mysterious box, and then draw their versions.
- Collection Creation: Collectively assemble a gallery of unusual items—for instance, objects from a fictional museum or store.
Month 6 — Mixed Topics and Free Interpretation
- Collaborative Comic: Participants take turns creating one panel each, collectively devising the story’s progression.
- Visual Telephone: One artist describes a drawing using words, the next draws based on that description, and a third draws based on a new description of the resulting piece.
- Collaborative World Map: Each person adds an island, city, forest, or another location to a shared map and imagines who lives there.
- Creative Jam: An online drawing session based on a common theme, where participants draw simultaneously and interact throughout the process.
- Style Swap: Participants select another person’s work (with the author’s permission) and create their own version—for example, in a different genre, mood, or technique.
Ready content. Samples
By offering various formats, IDEI.NET functions as a source of inspiration, a practical aid, and a platform for creative exchange.
1. Idea of the Day: A Room Missing Its Owner
Imagine a room where no one has been for a long time. You don’t need to draw a person—try telling their story through objects.
A cup has cooled on the table. A flower has dried on the windowsill. Books are open mid-page, and a coat hangs on the back of a chair. What happened here? Did the owner leave temporarily, or will they never return? Is the room waiting for them, or has it grown accustomed to the silence?
Select several details that will suggest a story to the viewer. Don’t try to fill every corner; sometimes a single forgotten object says more than a whole scattering of things. You can start with a simple sketch, and then add light, color, and details to support the mood.
Try this: paint a scene in warm colors, as if the room is holding a memory, or in cold colors—as if it has become completely alien.
2. Exercise: One Object, Five Views
Take any simple object—a mug, an apple, a boot, or a small toy. Place it in front of you and draw it five times, each time changing your perspective.
Don’t rush into the details. In this exercise, it’s more important to observe how the object’s form changes when you look at it from above, the side, or slightly below. You can rotate the object itself, or you can move around it with your gaze.
Allocate a few minutes for each sketch. First, block in the general shape, then add the major elements—the handle of the mug, the rim of the plate, or folds in the fabric. Try not to endlessly correct the drawing: the goal is not to produce five perfect images, but to notice how the eye learns to perceive volume.
A small extension: draw the object again from memory, without looking at it. Compare the result to the original—this will help you understand which aspects of the form you remember best.
3. Monthly Course: Character Creation
This month, we will be creating a character not from a predefined biography, but from a small visual concept. For example: «a person afraid of birds, ” „a mail carrier between worlds, ” or „a giant who cultivates tiny gardens.“
The introductory article for the course will help you choose a starting point and transform it into a visual archetype. In the following assignments, you can explore the character’s silhouette, posture, clothing, habits, favorite objects, and environment. You do not need to complete every task—choose the assignments that resonate with you and modify them to suit your vision.
A good character doesn’t have to be complex or perfectly rendered. Often, their personality is communicated through a few precise decisions: slumped shoulders, an overly large cloak, or a carefully preserved button. Start with the question: what is the most unusual thing about this hero? Then, consider how to convey that characteristic through drawing.
By the end of the course, you might end up with not just an image, but a complete story—or simply a character you feel compelled to draw again.
Course Stages Finding the Starting Point Devise a short concept for your character: „a mail carrier between worlds, ” „a person afraid of birds, ” or „a giant cultivating tiny gardens.“ Write down what you find most interesting about this concept.
Defining the Character Select a few character traits: they might be cautious, curious, stubborn, or dreamy. Consider how these traits manifest in their gestures, posture, and facial expression.
Exploring Silhouette and Form Create several quick sketches, varying the character’s height, proportions, and overall silhouette. Test whether the character can be recognized purely by their outline—even without a face or fine details.
Selecting Clothing and Objects Determine what the character wears and what items they always carry with them. Clothing and objects can speak to their occupations, habits, and way of life.
Choosing Color and Details Experiment with several color palettes. Decide on the details that will make the character memorable: an unusual hairstyle, a patch, a cane, an accessory, or a paint smudge on the sleeve.
Inventing the Setting and Story Draw the character in a place where they feel comfortable, or conversely, uneasy. Add one small situation: where are they going, what are they searching for, or who did they meet?
Creating the Final Illustration Using the previous sketches, assemble a complete character design. This could be a portrait, a full-body shot, or a small scene—
4. Article: What to Draw When You Lack Inspiration (Article Summary)
Sometimes you feel the urge to draw, but no idea strikes you as interesting enough. The page remains blank, and attempts to come up with «something original» only lead to exhaustion. In these moments, it’s easy to conclude that inspiration has vanished. But more often, it simply needs a starting point—an observation, a question, or a small constraint to help take the first step.You don’t have to immediately conceive a grand narrative or create a finished piece. You can start with what’s immediately around you, recalling a familiar place, or connecting two random ideas. Sometimes, a few quick sketches are all it takes to unexpectedly uncover a subject you want to develop. Here are several ways to spark your imagination.Chapter 1. Look Around You
Pick an object nearby: keys, a mug, a plant, or a stack of books. Examine it closely, and then imagine what it might become in a different story. A key could unlock a door to an underwater city, a mug could house a tiny creature, or a plant could transform into an entire fantasy forest.Chapter 2. Recall a Place
Think of a place you know well: Grandma’s kitchen, a school hallway, a bus stop, or a courtyard after the rain. You don’t have to depict it exactly. Try to convey the feeling—the silence, the bustle, the coziness, the anxiety, or a sense of waiting.Chapter 3. Combine the Incongruous
Take two random ideas and merge them in one drawing: a library and a submarine, a ballerina and a robot, a desert and an aquarium. The more unexpected the combination, the more room there is for fantasy. Ask yourself: how did these elements end up together, and what happens next?Chapter 4. Set Yourself Limits
Sometimes the freedom of choice hinders starting. Constrain the task: use only two colors, draw for five minutes, or depict a scene without straight lines. Such conditions don’t stifle creativity; they help you focus and find a solution more quickly.Chapter 5. Start with Scribbles
Draw several random lines on the paper and try to perceive a shape within them—a character, an animal, an object, or part of a landscape. You don’t need to know the outcome beforehand. Let the drawing begin as a game, and let the idea emerge during the process.Not every exercise needs to become a large illustration—and there is nothing wrong with that. Sometimes, the drawing only needs to help your hand move again, and your eye—to notice the interesting things around you. Chose
5. Creative Experiment: Draw a Sound
What does a sound look like when it can’t be written as musical notation? Try to visualize the sound you hear right now: the hum of the street, the click of a light switch, the rain outside the window, or music from the next room.
First, listen to the sound. Is it sharp or soft? Rhythmic or chaotic? Distant or as if it were right next to you? Then, choose how to convey these qualities—with short lines, large patches, repeating forms, or contrasting colors.
You can move from observation to imagination: imagine that the sound is a character, the weather, or an object. For example, the creak of a door could become a long, slender being, while thunderclaps might translate into heavy blue masses.
There is no single correct answer here. The goal is not to draw the sound «as it is, ” but to find a visual language for your impression. Experimental Techniques Blind drawing. Listen to the sound and draw without looking at the paper. Move your hand in rhythm, vary the pressure and direction of the lines. The resulting drawing can be unexpected—try to find images within it and add a few details.
Drawing with both hands. Hold a pencil in each hand and draw simultaneously. Let one hand convey the rhythm, and the other convey the loudness or mood of the sound. Do not aim for symmetry; movement and experimentation are more important here.
Line to sound. Play a short music clip or listen to ambient noise. Guide your line, changing its character in tandem with the sound: a quiet sound should be a light line, a sharp sound an angular one, and a repetitive sound a rhythmic stroke.
Color masses without outline. Take a brush, a sponge, or a piece of paper and apply color patches based on the sound’s impression. Do not draw specific objects—try to convey only the volume, tempo, and mood using color and shape.
Sound collage. Cut or tear paper into pieces of various shapes. Assemble them into a composition where large elements denote loud sounds, and small elements denote quiet ones. You can add lines with a marker or pencil to indicate rhythm.
To start, choose one sound and one technique. Then, try to depict the same sound using a different method—this will show you how your perception changes when you change the artistic tool. The main thing here is not accurate representation, but your personal version of what you heard.



