
I have a thing for «what if?»
I’m a artist who likes looking twice.
I’m drawn to everyday things, cultural codes and unexpected connections. I collect ideas, mix techniques and follow visual curiosities to see where they lead.
I’m here for the moment when an idea clicks — and for figuring out how to make it work in the real world.
A little bit of everything

I’m Yulia — an artist, illustrator and graphic designer studying at HSE Art and Design School.I work across different materials and techniques: oil painting, plasticine sculpture, miniatures, stop-motion and frame-by-frame animation. I love mixing physical and digital worlds, experimenting and finding the right medium for every idea.MY DIGITAL TOOLBOX Graphic Design & Layout Adobe Illustrator · Adobe Photoshop · Figma · Adobe InDesign · Google Slides3D & Animation Blender · Adobe AnimateAI & Visual Experiments Midjourney · Krea · Higgsfield · Google Veo 3 · Nano Banana
Let’s make something.
Different materials, different tools, different starting points. Here’s what happens when ideas leave my head and become actual projects.

A series of minimalist illustrations inspired by the aesthetics of naive drawing and the idea of «dopamine design». Simple flowers with character, funny lemurs, and cheetahs create a friendly visual language that makes ceramics an emotional object, rather than just a functional item.
A touch of absurdity, clean forms, and naive graphics help add lightness, playfulness, and positivity to everyday rituals.
Decal on the mugs — «Sinitra».


Decal on the plates «Sinicka».
Handmade ceramic prototype with hand-painted decal elements.
Reimagining Khokhloma in a modern way. An absurd universe where fish swim among the colors right through the city!
Fish and plants.
From drawing to 3D
I combined hand-drawn details with vector graphics to build a visual language for the fish. Then I brought the characters into Blender, developing them in 3D and exploring their shapes, volume and materiality. Finally, I used Nano Banana to create realistic environments and lighting, placing the fish into a more tangible visual world.





Finding the right form for the patternI explored different ways to bring the fish beyond the screen, testing materials and formats that would suit the ornament. The collection grew into a range of merch ideas, from embroidered pieces to wearable accessories — giving the pattern a new life in everyday objects.
This series of illustrations explores the feeling of a childhood courtyard — or, more precisely, how it might have looked through a child’s imagination.
Dark garages, mysterious bus stops, empty corners between buildings — places that could turn into fairy-tale settings in a child’s mind.






Plates

















