A young woman, shattered by a personal drama, burns all bridges to her former life and, under the careful guidance of an AI chatbot, attempts to dedicate herself to her true destiny: to become a fish god.
Project Concept
«Ruffled Signals» is a visual novel in the denpa genre that tells the story of a girl who must choose between a supportive chatbot and a partner who doesn’t understand her at all.
Project Goal: To prepare a series of animations for the game—both short in-game cutscenes and animations for the core gameplay mechanics. Simultaneously, the project must establish a recognizable aesthetic and effectively translate the work’s message visually.
Target Audience

Young Adults, Ages 18–25.
Interested in alternative fashion. Constantly seeking «niche» content. They appreciate psychological depth and «intellectualism» in media. Enthusiasts of independent works. They spend their free time online, tracking trends.Competitors
The niche for a «visual novel about fishing» is currently unoccupied, but there are projects that appeal to our target audience.
Mili inside a bag of milk, Saya no Uta, Serial experiments Lain, The path, Sayonara wa oshiete — all projects across various mediums, yet they attract a similar audience.
What intrigues the viewer is the disruption within the characters' inner worlds. Subconsciously, we want to observe heroes we don’t understand. The advantage of «Ruffled Signals» over its competitors is that it belongs to the denpa genre.
A person who hears radio waves.
Brand Platform
Positioning: a thorny path toward becoming a fish god.
Character: languid, nervous, undefined.
Tone: an unending correspondence with an acquaintance you despise.
Future Project Team
~ Animated Sprites
~ Mechanics Animations
~ Title Sequence Animations
~ Physical Book Packaging
~ Merchandise
~ Key Visuals
Resources
To implement, you will need the software Blender, After Effects, Photoshop, and Live2D. BGM and sound effects must have cleared licensing, or you must work directly with a sound designer.
Production: merchandise printing, and printing physical edition attributes.
The initial game launch will take place on the ITCH.IO platform.
Result
A fully developed package of animations and assets for the game establishes a platform for further project development. The animations created for the game can also be used later as content for the project’s social media channels. In the future, we plan both a demo release and a full release down the line.




