
PORTFOLIO 2026
This is my portfolio, showcasing works in the
field of 3D graphics. I handle projects from start
to finish, including character design, storyboarding,
sculpting, modeling, rigging, level design, lighting,
and establishing the overall project atmosphere,
as well as camera placement.


ABOUT ME
My name is Nikitina Ekaterina.
A 3D artist working in Unreal Engine 5. I specialize in end-to-end cinematic creation: composing stories, breathing life into scenes, and shaping them with light, motion, and sound until a raw idea becomes a fully realized, immersive experience.
3D GENERALIST UNREAL ENGINE 5 ARTIST MULTIDISCIPLINARY ARTIST I help bring your creative ideas to life through: — 2D illustration — concept art — 3D modeling — retopology, UV mapping — VFX — real-time cinematics
From developing initial concepts to creating polished, production-ready 3D assets, I deliver visuals that combine artistic vision with technical precision.
My workflow focuses on creating detailed, optimized assets and compelling visual solutions tailored to each project’s needs—whether for visual development, animation, games, or other digital media.
WHAT I CAN DO
Pre-production & Previs— storyboarding, shot composition, camera layout, animatics.3D Modeling Assets & Characters
— full 3D asset and character pipeline, modeling, retopology, UV mapping, rigging, texturing.Cinematic Environment Art
— layout, set dressing, asset integration, environmental storytelling.Lighting & Atmosphere
— cinematic lighting, Lumen, volumetrics, color scripting, mood setting.Animation & Characters
— MetaHuman setup, body and facial animation, camera tracking, Mocap animation cleaning and retargeting.Real-time Cinematics
— UE5 Sequencer, virtual cameras, editing—from previs to final render and polish.
SOFTWARE & TOOLS
3D Modeling: Blender, Maya
Retopology & UV Mapping: Blender, Maya
Texturing: Substance 3D Painter
Real-Time 3D & Visualization: Unreal Engine
Illustration & Concept Art: Photoshop, Procreate
Postproduction & Compositing: Premier Pro
WHY YOU SHOULD WORK WITH ME
Where creative vision meets technical problem-solving. You receive visually striking, production-ready results that blend creative direction with technical precision. Whether the work involves 3D production, visual effects, or digital art, every solution is tailored to your project’s goals—helping you bring ideas to life, maintain a consistent visual style, and translate complex concepts into clear, engaging visuals.
Available for remote work · Full-cycle cinematics · Previs · Real-time animation
MY PROJECTS
Afterglow · Cinematic Film & Character Production
ABOUT THE PROJECT
Character & Props & Cinematic Project
— Full-cycle character creation: from initial concept art and sculpting to a fully animated, game-ready model. — Contextual cinematic production in Unreal Engine 5, utilizing narrative-driven camera work and lighting. — World-building and environmental storytelling designed to reveal the character’s backstory and the lore of their universe.
MY ROLEFull character, storytelling, and cinematic production pipeline (Scenario, Camera work & framing, Lighting, Environment art, Post-production).


Early Concept Arts
Storyboard
CHARACTER PROGRESS
CONCEPT ART → SCULPTING → RETOPOLOGY → UV UNWRAPPING → TEXTURING → ANIMATION → CINEMATIC






CHARACTER PROPS


Props
CINEMATIC ENVIRONMENT



