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Cadence

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Longread translated automatically

A rhythm platformer game where the player, as a musical note, races along sheet music and must reach the end without violating music notation rules.

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How to complete it?

You can: — Swipe across the note-carrier platform — Jump between platforms — Hold a note for a specific duration.

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If a note jumps into a chord, its duration must be held precisely.

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Movement is controlled via touch input: glowing notes serve as hints to where a note can jump, and the health bar indicates execution success.

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Pauses may appear on the platforms: for every collision with them, one point of listener sympathy is lost, so the note must jump to another voice.

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A note can jump across, between, and above any voice, except the bass—the lowest note.

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Perfect Presentation

The success of a concert depends on the precision of the touch, the duration of the note, and the musicality of the performance, so every action must be chosen cautiously, yet quickly.

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The audience judges strictly: there is only a reserve of 5 sympathy points. Points are deducted for significantly imprecise or over-emphasized notes, muddy sound quality, and clashes with pauses.

If 0 or 1 point is lost, the concert is successful—and you can receive new scores of famous works. If 2 points are lost, the concert will be rated as decent, but you will not receive new scores. If 3 or more points are lost, the audience will throw tomatoes at your score.

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Durations

On the staff notation platform, various note values can be found: — Whole — Half — Dotted Half — Quarter — Dotted Quarter — Eighth — Dotted Eighth — Sixteenth

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The rhythmic pattern can vary widely, but the note must be maintained.

Sonority

It depends on the combination of the note’s sound, which slides along a specific platform line, with the main musical texture. Sounds will resonate well at the following intervals: — Three steps apart — the third interval — Four steps apart — the fourth interval — Five steps apart — the fifth interval — Six steps apart — the sixth interval.

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Sounds will sound poor at one-second intervals—every two units apart—and at sevenths—every seven units apart.

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Conquer the stage with new harmonies and pure play, establishing yourself as a virtuoso.

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Cadence
Project created at 29.06.2026
More projects in start: game design
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