2.5D side-scroller about Wako is a first-time monkey on a captured pirate ship. Captain’s in captivity. The ship is going down.

Get to the captain’s cabin and release him! Go through the decks, hide. You’re gonna have to decide who you’re gonna save with the captain. But there is almost no time — the ship is gradually drowning.
Code


Camera, jump and movement.
The position of the camera, the height of the jump, the main speed of movement and acceleration were set.
To distract enemies, an orange throw has been added. The range and angle of the drop can be adjusted by using a mouse wheel.
To hide immediately!
Be careful, enemies.
They may pursue Vako, strike and if there is no life left to begin with the last preservation.

In order to get off the enemy, you can hide in the drawers, the cracks in the wall, and even follow them.
The bell bell ring!
Maintenance rate. After Vako’s death, he’s gonna be there.
Level design
Following the selection of level objects and the setting of tasks, e.g. training for new interactions, left-hand design was developed in stages.
Three lines


On the first line, objects are placed to decorate space. Vako and the enemy walk on the second line. Line three is empty for better visibility.
Level art
The visual atmosphere, the muffled light and the colours were chosen as conceptual art.


Trailer






