The new shepherd has to feed sheep for days, whom the master has ordered to protect from the wolfs and the wolf; not letting to the hrnbsp; breaks. But the main threat is the herd that turns into the monster’s pigeon every night. You’ll kill the mutant. You’ll lose the sheep. You’re not gonna kill 'nbsp; 'mdash; you’re gonna put all herds in jeopardy.
Shepherd’s simulator with a mutating herd from third face

Mountains, scours, cliffs, and fractures… Well and all animals: wolves, corsuns and, most importantly, — sheep. There are half-destructed houses in all parts of the world, once filled with fussy village life. Where did all the locals go?
You’re a freak, you’re a freak, they’re a pastor.

Daytime
The shepherd leads the sheep on herding in the larger mountain fields. He’s looking for juicy grass, making sure they don’t get away with it, and he’s not going to be able to get away with it. But it should not be forgotten to look at them, noting the first signs of mutation, to mark them. The shepherd gradually becomes attached to the sheep and to the sheep; he gives them the names.
Well, uh, nbsp; a by night…


All the sheep are locked in the the haze, the fog is congesting, and the atmosphere is becoming alarming. Within a limited time, the shepherd must find the mutated sheep and the mutated sheep; make the decision to treat them; in the tense mini-game on carelessness, or kill them until they become aggressive. The error in the treatment instantly turns the sheep into the monster.
The fact that you’re protecting yourself during the day could ruin you at night.
Personal contribution
In the programmer worked on creating a cycle of day and nights and events linked to time of day. Set the camera and the muuse.


In the sound designer’s sound designer was involved in the technical organization of sound and music in project.
In the quality of the narrationist was involved in the creation and the description of the world, followed the the stylistic unity of the narration document.


Watch the sheep
