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I was part of the animation team at Kinoatis studio, working on the film «Koschey. The Secret of Living Water.»
I work in Maya and Cascadeur.
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I specialize in sculpting characters, props, environments, and clothing—with a focus on stylized design in ZBrush. I integrate AI tools into my pipeline to accelerate the creative process.


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I am a Junior 3D Modeler with experience in Maya and Blender. I have worked on projects at Kinoatis studio and WATT, creating assets for animation and game development.
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@bread_nick | vvberdnik@edu.hse.ru









