
WHO AM I?

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FEATURED PROJECT

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PROBLEM
Horror games teach players to trust two things: what they hear, and what the game calls «right». Sound always warns honestly. Honesty always pays off. Once learned, neither is scary anymore.
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Other games ask: who is lying?
AUKA asks: can you trust yourself?
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IDEA
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MECHANICS
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CYCLE
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ART: CHARACTER
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ART: ZONES
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RESULTS
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Team of three.
My role: lead — game design, narrative, concept art, 3D, Blueprints.
OTHER PROJECTS
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