
Main message
I design objects, identity systems, and spatial concepts for brands and studios that require more than mere decoration. My work begins with research and culminates in a tangible form—whether it’s a ceramic series, packaging, brand identity, furniture, or exhibition environments. I am deeply concerned with how something looks, how it is made, and why it exists. I am open to commissions and long-term collaborations with clients who value precision and meaning in design.
Classroom
Target Audience
Brands, design studios, art directors, and cultural projects that commission object design, packaging, identity systems, or spatial concepts. People who require a designer capable of moving from concept to finished product without sacrificing quality in either phase.Type of Interaction
B2B — design services for clients and studios.Portfolio Dramaturgy
Opening — who I am and what I do↓Object Design — form, material, series↓Branding and Identity — systems that function in the real world↓Environment and Concepts — spaces and narrative objects↓Closing — how to work with me
Structure of a Case Study
Title + short concept lineBrief / what was requiredCore ideaFinal work (main visuals)Process (research, sketches, 3D, tests)Outcome — what was delivered and what it does
Example case: Cosmos in Texture
Title — Cosmos in Texture. A series of ceramic plates based on planetary surfaces.Brief— Design a collection of objects where each piece possesses a distinct character and scale.Idea— Read the Solar System as a set of textures and proportions, then translate each planet into a plate.Final work— Eight plates with individual surfaces, proportions, and visual weight.Process— Planet research → surface logic → 3D modeling → AI-assisted texture studies → final visualization of the set.Outcome — A capsule collection where every object is recognizable as an individual piece and coherent as a series.













