Description
A series of designer toys inspired by the game’s main character—a weary office worker teetering between reality and sleep. The figures convey the aesthetic of everyday routine and exhaustion. Each toy in the series captures a different stage of her day: from morning rush to the desire to fall asleep at her desk, embodying the feeling of burnout that many can relate to through a charming figurine.
Character Concept
The concept is based on chibi proportions with an enlarged head, allowing the focus to be drawn to the heroine’s emotions—characterized by half-closed eyes with bags and tousled hair. The series development principle is built around the transformation of states: First wave—everyday life: Basic scenarios presented in the visualization: rushing to work, working at a computer, coffee break, and resting with a game controller.
Exact dimensions of the finished toy

Assembly Principle
Post-processing and coloring a 3D model involve five key stages: cleaning, initial sanding with sandpaper to remove printing defects, priming with a specialized filler compound followed by smoothing the micro-relief of the layers, staged artistic coloring with acrylic paints (applying a base coat, detailing, and building volume through chiaroscuro), and final lacquering to protect the finished piece from chipping and fading.
Color scheme and design layout
Overall series visualization






