ABOUT ME

CHUPROVA NIKA
3D GENERALIST | 3D ANIMATORA 3D artist specializing in character modeling, digital sculpting, retopology, UV unwrapping, rigging, and character animation.I create and animate stylized 3D characters, handling the entire pipeline from initial sculpting and modeling through to clean topology and animation-ready assets. My work marries technical proficiency with artistic creativity, centering on character development, expressive movement, and visual storytelling. Through animation, I breathe life into characters, conveying their personality and emotions through nuanced body language and believable performances.SOFTWARE & TOOLS

MY WORKING PRINCIPLES
MY PROCESS
Understand the concept → Sculpt the character → Retopology & UV unwrapping → Texture & rig → Animate
Each character demands a balance of artistic creativity and technical precision. My goal is to create visually appealing, production-ready characters and bring them to life through expressive and believable animation.
WHAT PROBLEMS DO I SOLVE?
Character animation is not merely about making a character move. It demands an understanding of timing, weight, body mechanics, and acting to create performances that are both believable and expressive. My primary specialization is 3D Character Animation, focusing on animating characters to imbue them with life through movement, emotion, and personality. My complementary skills in 3D modeling, sculpting, retopology, and rigging allow me to grasp character structure and animation requirements, enabling me to approach every project from both artistic and technical standpoints.
WHAT I BRING TO A PROJECT
Different projects require different approaches to character creation and animation. Some necessitate a character developed from scratch, while others demand expressive animation to bring an existing character to life.
My strength lies in combining 3D character animation with technical expertise in character creation. I can contribute at various stages of production—from sculpting and modeling to nuanced character performances—adapting my skills to the specific needs of each project.
3D Character Creation
CREATING A STYLIZED 3D CHARACTER FROM SCRATCH

THE CHALLENGE
Creating an original character from the ground up—from story to final 3D model.
The challenge was to develop a unique fantasy character complete with its own backstory, personality, and visual identity. Every design element, from silhouette and proportions to colors and materials, had to reflect the character’s nature and forge a cohesive, recognizable image.
CHARACTER DEVELOPMENT
The Result
Bringing the story to life.
To present my original character, I created a cinematic sequence in Unreal Engine that tells its story and introduces the world it inhabits.
I also worked on character animation, camera composition, and scene presentation, using movement and visual storytelling to reveal the character’s personality and bring its story to life.




