This project was developed by a team of three people, in which I served as the programmer and game designer. The game was created for publication on the «Yandex Games» service in a web format, accessible on both PCs and mobile devices.
Menu
The interface is designed in a classic casual style and includes a full set of features: character and game mode switching, a shop with a built-in donation system via the Yandex API, an updates section, a daily bonus system, our rating, and audio settings.
Gameplay
The game is designed in the hero brawler genre with 4 modes: - Deathmatch - King of the Hill - Cre Fever - Team Battle
Battle Royale: A classic Free-For-All (FFA) timed mode where the player’s objective is to defeat as many opponents as possible.
Crystal Fever: The objective is to collect crystals that appear in the center of the map; the first team to collect and secure 30 crystals wins.
Team Fight: An analog to Battle Royale, but players fight in 3 vs. 3 teams.
King of the Hill: Players have one life, and the map continuously shrinks—the last survivor wins.
Development Details
The game was developed using Unity with C#. GitHub was used for version control. The game features fully functional integrations with Yandex APIs, including: donations, leaderboards, saving, and various ad formats. The project was successfully published on «Yandex Games» and remained there for some time. The main goals of the project were to gain experience in commercial and team development. Currently, the project is not hosted on that platform.




