3D video game featuring delayed spatial exploration using mycelial network waves in the genre of
mushroom research and exploration strategy.

About the Game
A seasoned mushroom forager’s ambition is to gather a complete mushroom collection; to achieve this, players must create beacons that capture the dwindling natural resource—mycelium—hidden from sight.USP:
Delayed spatial exploration using mycelial networks.


The game is divided into two systems:
Core
andMeta.
Core: world exploration and delayed resource gathering.
Meta: interaction with the in-game market economy and gear progression.
Player Experience
The player moves through a series of phases: morning, day, and night. In the morning and at night, the player performs meditative actions. During the day, although the passage of time is smooth, the approaching night pushes the player, preventing them from freely exploring the world.
Setting
Early 20th century—the deep, silent forests of the taiga, where no sane person dares to tread. Here, mushrooms form a single, living network, capable of communicating with one another on frequencies inaccessible to humans.
IMAGE
Only rare collectors venture into this silent forest to add a newly found mushroom to their collection and rush to the market to trade.
General Information




