Original size 2480x3500

Micelium

PROTECT STATUS: not protected
Longread translated automatically

3D video game featuring delayed spatial exploration using mycelial network waves in the genre of 

mushroom research and exploration strategy.

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Original size 3500x1830

About the Game

A seasoned mushroom forager’s ambition is to gather a complete mushroom collection; to achieve this, players must create beacons that capture the dwindling natural resource—mycelium—hidden from sight.

USP:

Delayed spatial exploration using mycelial networks.
big
Original size 3500x1111

The game is divided into two systems:

Core

and

Meta.



Core: world exploration and delayed resource gathering.
Meta: interaction with the in-game market economy and gear progression.

Player Experience

The player moves through a series of phases: morning, day, and night. In the morning and at night, the player performs meditative actions. During the day, although the passage of time is smooth, the approaching night pushes the player, preventing them from freely exploring the world.

Original size 3500x1499

Setting

Early 20th century—the deep, silent forests of the taiga, where no sane person dares to tread. Here, mushrooms form a single, living network, capable of communicating with one another on frequencies inaccessible to humans.

IMAGE

Only rare collectors venture into this silent forest to add a newly found mushroom to their collection and rush to the market to trade.

General Information

Micelium
Project created at 21.10.2026