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Magnate — an immersive puzzle exhibition

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Magnate—a puzzle game incorporating elements of economic strategy centered around oil extraction. Players build towers, lay pipes to the reserves, and sell oil while tracking market fluctuations.

Our startup transforms this game into an immersive exhibition. Visitors put on a helmet and go through the gameplay cycle with their own hands—from the first pipe to a stock exchange deal.

The redesign objective is to bring the game’s low-poly world out of the screen and into real space, building a brand around it.

Project: MAGNATE

MAGNATE — an immersive exhibition where everyone can experience being an oil magnate. Here, the cross-section of the earth from the game becomes architecture: faceted stones, glossy oil spheres, and long shadows surround the visitor from every side. Each room represents one step in the gameplay cycle, and every decision is made by the guest themselves: where to direct the pipeline, when to extract, and when to sell.

The exhibition merges puzzle-solving, stock market excitement, and collectible merchandise. The cascade given out at the entrance remains with the visitor as a souvenir and a reminder: wealth lies deeper than it seems.

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Original size 1672x941

Stylized low-poly 3D render in the exact style of the attached image: flat matte colors, faceted rocks, glossy black oil spheres, long hard diagonal shadows, soft film grain. Horizontal 16:9. A side-view earth cross-section: cream sky above a sharp horizon, ochre earth below with faceted rocks and glossy black spheres. In the center, a tall rectangular doorway cut into the ground, glowing warm yellow, with a dark pipe above it. A line of tiny low-poly visitors in mustard-yellow hard hats walks along the horizon and down a ramp into the doorway. A rusty brown pump jack stands above the doorway like a gate sign. No text.

Space

The exhibition takes place in a former brick workshop. The facade is assembled like a cross-section of earth from a game: above the swing set entrance, there are stones, oil spheres, and pipes on the walls. The route inside mirrors the gameplay cycle.

  1. Photorealistic street photograph at blue-hour dusk, eye level, 28 mm lens, documentary style, 16:9. The entrance to MAGNATE, an immersive pop-up exhibition based on the attached low-poly video game, in a converted red-brick industrial building in Moscow. The entrance portal is constructed as the game’s earth cross-section using real materials: a matte cream band on top resembling the sky, matte panels below featuring faceted plywood rocks and glossy black resin spheres connected by thick dark pipes. Two large plywood pump jack sculptures sit on the roof. A blank cream sign is mounted above the glass doors. A line of young people waits, two already wearing mustard-yellow hard hats, with warm light spilling onto the wet pavement. No text.2. Stylized low-poly 3D render in the exact style of the attached image, perfect top-down orthographic view, 1:1. The floor plan of an exhibition, designed like a game map, depicted on an ochre surface. Low cream walls divide the space into rooms connected by a yellow dashed path: an entrance featuring two small rusty pump jacks; a room with an olive wall covered in dark pipes and black spheres; a dark terracotta room housing giant glossy black spheres; and a room with rows of desks facing a wall displaying a yellow zig-zag chart. Tiny visitors in yellow hard hats traverse the path. Long diagonal shadows. No text.

Product. Exhibition Halls

The startup’s core product is the experience itself. Each space evolves from a specific game mechanic: we took frames from the original and translated them into a physical space using real materials—painted plywood, matte paint, and black resin.

Original size 1672x941

Photorealistic interior photograph of the «Extraction» room of MAGNATE, an immersive pop-up exhibition based on the attached low-poly video game. Eye level, 24 mm lens, documentary photo, real people. A dark room with matte terracotta walls. Giant glossy black resin spheres ranging from one to three meters hang at different heights or rest half sunken into the floor, resembling oil deposits from the game. Large faceted beige plywood rocks are situated between them. A thick dark pipe descends from the ceiling into the largest sphere, and a glowing yellow line on the floor illustrates the flowing oil. Visitors wearing yellow hard hats are present: a girl gazes at her reflection, a father lifts his child to touch a sphere, and a teenager takes a photo. Long diagonal shadows. No text.

Original size 1024x572
  1. Photorealistic interior photograph of the «Exchange» room at MAGNATE, an immersive pop-up exhibition based on the attached low-poly video game. Eye level, 24 mm lens, documentary photo. Ochre walls; the back wall features a giant LED screen displaying a glowing yellow zig-zag oil price line over a cream grid. Rows of high tables, constructed like plywood pump jacks, each equipped with a touch panel and a glossy black sphere. Visitors wearing yellow hard hats: one raises a hand, two friends high-five, and a girl slams a large red button. Faceted plywood rocks serve as seating. No readable text.2. Edit: Keep the same room, camera placement, and people. Darken the screen: use a deep ochre background with a thin cream grid and a glowing mustard-yellow zig-zag line. Change all hard hats to bright mustard yellow. Transform the wooden desks into small, stylized, low-poly pump jacks painted rusty brown. Add long diagonal shadows cast by a warm light originating from the left.

Key Visuals

Five key visual motifs in the game’s style: a low-poly world where oil is represented by glossy black spheres, and the magnate wears a top hat made from an oil barrel. These motifs serve as the foundation for posters, covers, and advertisements.

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Magnate — an immersive puzzle exhibition
Project created at 26.10.2026