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George design portfolio

The project is taking part in the competition

Making bold decisions is making a game.

I’m George Zinoviev, a game designer with a strong understanding of what makes games fun and engaging. I work with Unreal Engine, Unity, and Godot, and I’m constantly experimenting, exploring new ideas, and trying new approaches to game design.

I like experimenting with different game interactions and formats.

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I’ve worked with different types of controls and gameplay styles.

My experience and encyclopedic knowledge allow me to find unorthodox solutions to game design challenges.

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Experimenting with visuals is one such challenge.

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Game DesignAnimationProject managerPrototyping

Distalix: Meditation exploration game

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Distalix is a game about exploration, interactions, and a strong combat system with depth and room for combo expression.In Distalix, you are trapped in a digital limbo, with the goal of escaping a new cycle through interactions and in-game experimentation.

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project managment, game design, animation

In Distalix, I am responsible for project management, game design, and some animation work. because the efforts of me and my team, we were able to participate in many game exhibitions.

As a game designer, I work on gameplay systems, player interactions, combat, progression, and the overall structure of the game. I constantly test new ideas, look for unusual solutions, and try to improve the way the player interacts with the world. I am also involved in prototyping mechanics and adjusting them based on playtesting and team feedback.

This exhibitions include such places as

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These exhibitions became an important part of our development process. Watching new players experience the game helped us understand which mechanics were intuitive, which systems needed improvement, and what aspects of Distalix attracted the most attention. This allowed us to continue refining both the game and the way we present it.

We even made a custom controller specifically for Distalix.

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We even designed and built a custom controller specifically for Distalix. Instead of treating the controller as a simple replacement for a keyboard or a gamepad, we approached it as an extension of the game itself. Its unusual form of interaction helped make the experience more physical, memorable, and engaging, while also encouraging players to approach the game differently from what they were used to.Developing the controller required us to think about game design beyond the screen: how physical input affects player behavior, how quickly a new interaction can be understood, and how the controller itself can become part of the game’s identity. This experiment eventually allowed us to present Distalix as part of an exhibition focused specifically on games with alternative controls, giving us the opportunity to observe how completely new players interacted with both the game and its unconventional input system.

Waitnskate

A solo project made for vr prototype with skate mechanics and multiplayer

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Wait’nskate is a multiplayer skating game set inside an МФЦ-inspired roleplay environment. The idea was to take a very ordinary, bureaucratic public space and turn it into something playful by combining it with movement, skating, and social interaction.

Because VRChat does not allow the same level of custom gameplay systems as a traditional game engine, I intentionally kept the design barebones. Instead of building a large number of complex mechanics, I focused on making a small set of interactions feel clear, responsive, and fun within the limitations of the platform.

The main design challenge was to create something that still felt like a game while working inside a social VR environment. Skating became the central mechanic because it gives players an immediate way to move, experiment, and interact with the space without requiring complicated systems or long explanations.

Experimentation is a key driver of fun.

George design portfolio
Project created at 29.10.2026