The project is a generative patch developed in the Pure Data environment. The research focuses on procedural sound generation and synthesis. The patch utilizes probabilistic algorithms to control amplitude envelopes and frequency modulation of oscillators.
The main concept of the patch is the rejection of musical linearity and the shift toward generative composition.

The patch’s upper-level operation, based on metronomes and probabilistic filters, creates an unpredictable rhythm that triggers isolated sub-patches for the synthesis of micro-sounds and continuous textures.


Subpatch operation principle:
pd d1—Generates a low percussion hit with a fast frequency drop from 220 to 50 Hz and a decay of 50 ms.
pd d2—Creates a high sound with a sharp sweep from 880 to 100 Hz and a short envelope of 40 ms.
pd d3—Shapes a deep sub-bass thump, where the frequency drops from 220 to 20 Hz, and the phase shift (0.5) makes the attack maximally sharp.
pd d4—Functions as a generative glitch, selecting a random starting frequency (200–800 Hz) and instantly increasing it with an ultra-short decay of 30 ms.


Subpatch Operation Principles:
pd d5—Outputs a sharp digital blip with an extreme jump up to 2000 Hz and near-instantaneous decay in just 10 ms.
pd s1—Generates a buzzing sound based on a sawtooth wave (phasor~) that performs a fast sweep down from 800 to 50 Hz.
pd s2—Creates a continuous noise drone where three random generators constantly vary the volume and pulsing rate of the layers.




