— Do you hear me?
— What? Deafening silence
— that’s exactly it—I always thought the end of the world would come with a roar.

Концепция
The city no longer belongs to its people, yet some still try to live here.
Stealth action with Metroidvania elements, where the player uses the remains of fish-like harbingers of the apocalypse to camouflage and infiltrate inaccessible areas of an infected city.But every use of another being’s shell gradually changes the protagonist’s body and their perception of the surrounding world.Camera: 2.5D, side-scroller.Platforms: PC, PlayStation.
Setting
The action unfolds in a grotesque coastal town of the late Middle Ages, inspired by the Flemish paintings of Hieronymus Bosch and Pieter Bruegel the Elder. Fish-like harbingers of the apocalypse are gradually taking over the town. They do not engage in open conflict with humanity; instead, they simply settle into the space, displacing the former inhabitants.

Synopsis
Главный герой — один из оставшихся жителей, пытающийся выбраться из захваченного города.
Exploring the infected districts, he discovers that the remains of the messengers can be used for camouflage, allowing him to infiltrate places inaccessible to humans. However, the alien shell gradually infects his body and distorts his perception. As the protagonist searches for a path to salvation, the city itself continues to change: old routes disappear, giving way to new ones. To survive, he must adapt deeper and deeper to the alien world, risking the complete loss of his own humanity.
USP
Маскировка, которая одновременно становится и способом продвижения и источником угрозы.
By donning the remains, the protagonist gains access to guarded territories and foreign pathways, but the infection slowly alters his body and perception.The main feature: a tool that allows the player to survive and move forward simultaneously becomes a source of risk and irreversible consequences.
Gameplay
Игрок исследует заражённые районы и наблюдает за поведением вестников
Investigation: traversing interconnected locations, discovering hidden passages and interactive objects.Stealth: avoiding detection, controlling noise, utilizing cover, and observing adversaries.Camouflage: using messenger remains to infiltrate secured territories.Infection: managing the duration of presence within the shell and the consequences of its use.Route Alteration: re-exploring familiar districts after the environment has transformed.
Direct combat is possible, but the hero remains vulnerable to the invaders; therefore, stealth and adaptation become key to survival?
Additional: Development of four characters




