Longread translated automatically
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«Quiet Floor»
Genre: visual novel / magical realism / urban fantasy
Tagline: A story about a house that remembers more than its inhabitants.

Problem and Relevance


Problem:
The Russian book market lacks original graphic novels that explore urban memory, loneliness, and coming-of-age without excessive melodrama or retro stylization.


Relevance:
— growing interest in graphic novels and «smart» visual reading;
— scarcity of authorial commentary on the contemporary city;
— demand for publications that function both as a book and as an object.


Niche: A graphic novel for readers aged 16–30 who appreciate architecture, silence, and layered narrative.

Visual Exploration and Concept


— the city as a palimpsest: an accumulation of eras, traces, and sounds;
— a visual metaphor—a floor that does not appear on the blueprint;
— references: Soviet Modernism, 1970s Japanese graphic art, contemporary European comics.
Concept:
The book is structured like a building: each spread is a floor, and each floor is a fragment of someone else’s memory.
The reader moves from bottom to top and gradually understands that the house itself is the protagonist.

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Original size 1536x1024

Architecture and Book Grid


Parameters:
— format: 210×297 mm;
— volume: 120 pages;
— binding: hardback, sewn;
— paper: matte, 150 g/m²;
— printing: 4+4 + Pantone.
Structure:
— 3 parts, 9 chapters;
— 12-column modular grid;
— typography: grotesque for the «house voice, ” serif for the „character voice“;
— rhythm: alternation between dense and airy spreads.

Characters


— Marina, 17 years old — sees what is hidden;
— The House — an anthropomorphic image that changes from chapter to chapter;
— Secondary residents — collective portraits of eras

Original size 1536x1024

settings

— entrance hall, staircase, attic, apartment No. 13, well courtyard.

Pipeline

— Sketches and storyboarding;
— Digital painting and textures;
— Generative elements for backgrounds (prompt engineering, Midjourney chains + manual refinement);
— Consistency control via a character and scene library.

Key Turns

3–4 accent spreads:A staircase that ascends into infinity.Apartment No. 13—a room assembled from other people’s belongings.The attic—a meeting point for all transient layers.Finale: the house observes the city.

Cover

Cover: — Hardcover; — Foil stamping; — Spot UV varnish on window areas; — Pantone 2758C + black.

Dust Jacket: — Vellum wrap featuring an architectural plan; — Reveals the «true» facade upon removal.

Prepress: — 3 mm bleed; — File preparation in CMYK + Pantone; — Trap and overprint verification.

Positioning and Distribution


Analogues:
— «Builders» / «Here» by Richard McGuire;
— «City of Sin» (in terms of atmosphere);
— European graphic novels about the city.

Differentiation:
— the Russian context;
— architectural dramaturgy;
— AR and the digital layer.

Promotion: — Collaborating with publishing houses (partner briefs); — AI marketing: generating cards, book trailers, and lookbooks; — Presenting at book fairs.

My thing

Original size 1754x1241
Тихий этаж
Project created at 11.10.2026