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THE X–IT | Lead, Visual, Level Design

PROTECT STATUS: not protected
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The project is taking part in the competition
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A 2.5D puzzle where the player is Mike, an office worker who has found himself inside a computer, holding a stapler. He needs to reach the main screen, but the monitor is cluttered with open windows. Help Mike close them and clean up the mess: staple elements together and shoot computer viruses with parentheses!

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Wrong tool for the job

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Stapler is the only thing Mike can use! Luckily, he brought at least something with him…

On LKM—move windows, and on E—lock.

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To pass all levels and escape the computer, you need to close all windows using the 'X' icon in the upper left corner!

Platforms

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There are three types of platforms:

• Static—it does not move. • Movable—it rotates on its axis; you cannot jump on it. • Dangerous—if you step on it, you can lose health!

It seems Mike isn’t alone here…

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Alright, Mikey will have to defend against:

• a corrupted file — attacks, steps back, then attacks again • a spammer — a sweet lady who creates PNG-image obstructions over the interface • a Trojan — a volatile kitten!

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My Contribution

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• Instruction • Visual concept development (50%) • 3D modeling • Level design • Deadline setting • Task allocation • Animation reels

As a Team Lead

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As a team lead, my responsibility was to ensure my teammates completed their tasks on time. I was also responsible for task distribution and writing assignments.

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To optimize the process, I created a table that outlined the tasks, their assigned owners, and the deadlines. This table also contains all the necessary links.

As a Level Designer

To begin, I developed a progression structure through which the player will encounter new obstacles and enemies. Following that, I started the actual development of the first levels, beginning by placing the environment and enemies onto the level grid.

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With each new level, they became more complex—a realization dawned that more deadly obstacles were needed, so on the final levels, the «fail platform» became second nature. In the end, every level grew increasingly difficult, yet it remained fun to play through.

THE X–IT | Lead, Visual, Level Design
Project created at 25.06.2026