«Architects of Shape» –3D video game with a battle on geometric spells in the genre retro-futuristic action management.
On the game
B the city of the future resurgent from Ruin, magic is subject to the laws of geometry. You’re playing for Alice — a new chapter of « Architects» fighting against helping the circus that spells. But your attempt to build a utopia is threatened by <laquo; Contourists» — rebels turning thin forms into weapons of chaos.
General information
USP: Battle on geometric spells  to determine the future of the Utopia city.
Camera
Top-down from the 3rd person.Platform
Middle PC.
Setting
Long future. The ruins of the old world are covered by megacities & laquao; New Prospect&raquao;. here is magic — accurate science, another kind of energy that can be measured, designed and spread into benefit the inhabitants. The city is being revived by » Architects» — New time engineers. Their 'nbsp; goal — find a new meaning and a fragile order in the 'nbsp; haos of the past, creating a society that will not repeat old mistakes.


Theme — Order of VS Chaos
In the gameplay
restoration of order in the blocs of the city destroyed by the chaos of the «Contourors».In the narration
the opposition to the ideologies of architects and builders.Target audience
Margarita
Female, white, 18-26 years old, St. Petersburg, left, bachelor of architecture. He likes active gameplay and plays to dive into the new world’s atmosphere. Without the games, I’d watch fantastics and a history video.Player’s experience
The game is built around the alternation of three phases — Planning, Explosion (Boy) and Structure linked by a single resource — «geom&raquao;. The main resource in games — ' haoo; geom» , structural energy, matter of order. B bout he’s a source of attack, in town as a resource for reconstruction.
The player must feel like the architect creator: draw shapes in battle, receive more geom and see the direct effect of its distribution in rebuilding the city. To be responsible for the balance between order and chaos, because the fate of the New Prospect depends on it.
Game design columns
1. Two modes — fight and management-rehabilitation of the city. 2. Fast runs to maintain order in incipient chaos. 3. The presentation of the narration through communication with the characters of the New Prospect.
References
