
Sword of the Sea
Sword of the Sea — is an atmospheric and meditative adventure video game from the independent studio Giant Squid. In the game, the protagonist journeys through a surreal, desiccated world to restore the ocean—at specific checkpoints across various locations, the player brings back water.
Sword of the Sea
Exploring a desolated world, gliding across the sand dunes on a sword-like board, the protagonist—a spirit—awakens ancient mechanisms and gradually restores water to the parched lands.

Sword of the Sea
Sword of the Sea Resound — a project involving the re-voicing of a game by the same name, whose concept is based on reinterpreting sand as water: sliding across sand dunes sounds like movement across ocean waves, evoking a world once brimming with life. The sound underscores the world’s vastness, creating a meditative sense of journey and exhilaration from new discoveries.
Sword of the Sea
Sound Design for a Gameplay Segment
In the segment under consideration, the protagonist’s journey moves from a flooded temple through a vast desert and a canyon with waterfalls to a stirring ancient tower.
The finale sharply shifts the mood: the space plunges into darkness, and the appearance of a creature with glowing eyes generates a sense of concealed threat, contrasting with the preceding meditative atmosphere.
Sword of the Sea













