
About me

My name is Emilia Lynn and I am a CGI and concept artist specializing in 3D animation! My experience includes sculpting, retopology, and rigging — all essential for creating visual presentations and cinematic sequences. Additionally, I develop 2D concepts and produce animatics. Let’s create animation story together.
Hardskills
Animation: human and animal animation
Modeling, Sculpting and Retopology
Rigging
Concept art
What software I work with
Maya
Blender
Unreal Engine
ZBrush
Procreate
Body mechanics animation
I can show my expierence with MAYA, ZBrush or Unreal Engine, present my 2D concepts, and demonstrate how the 2D visual turning into the 3D objects and environment, but in that portfolio I want to shift the focus to my animation road.

Body mechanics became my second animation project, and that is when I faced a human-like rig. The task included several exercises: working with the posing, basic walking and running, jump and a little scene.

Animal mechanics animation
For the animal animation task it was a completely new challenge, as both bird and cat-like animation had to be handled.


You had to capture different behavioral movements of animals that are only suitable for their species.
Face and lip-sync animation
And finally, the task of face animation. We started with the library of alphabet lipsync, and in the next stage when it was necessary to show character expressions and emotions using everything, body and face, I chose two sound clips and created an animation that retains the emotional style of the original audio.


The end
Let’s work together! My goal is to contribute to the life and movement of characters and objects, as well as to participate in the entire production process, starting from 2D concepts up to 3D creation.



