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SpellCraftArena

PROTECT STATUS: not protected
Longread translated automatically

About the Game

SpellCraft Arena is a third-person action roguelite where players from various components can create their own spells to defeat enemies.

Spellcasting Mechanics

Spells consist of three main parts: — One form — One to four effects — A set of characteristics

The form dictates how the spell will be delivered—it could be a projectile, a beam, an area around the caster, and so on. The form also provides various modifiers to the spell’s characteristics; for example, options that make it easier to hit or allow influence over multiple targets might weaken the effect’s power.

The effect dictates what the spell does: it deals damage, heals, stuns, or teleports. There are two types of effects:

— Element. Elements can be combined to create new elements, similar to magica. They are primarily used to inflict damage. — Auxiliary. These are other, more complex effects, such as entanglement, teleportation, and transformation. They cannot be combined, but certain effects may require the presence of a specific element.

Characteristics. Characteristics determine the spell’s efficacy—its power, duration, and range. Players can influence these characteristics through forms and items.

Gameplay

Players start in the tower, where they can craft their spells from available components. At the beginning, each player has two forms and three effects.

When players are ready, the tower teleports with them to a designated map where the action takes place. The players' objective is to defend the tower from waves of enemies; after each wave, players receive a new component. Every tenth wave features a boss. Upon defeating the boss, a wheel spins, and with a small chance, a cosmetic item drops. If it doesn’t drop, the chance increases every 10 waves. Additionally, after each boss, a random modifier appears that complicates the game (such as increased enemy damage/HP, enemies exploding, etc.). Players can obtain up to three cosmetic items per day. Furthermore, players can compete on a leaderboard based on the total score and the number of waves they have cleared.

Technical Details

The game will presumably be developed in Unity, where I will serve as the game designer and programmer. The visual style will be low-poly.

References

Original size 1920x1080
Original size 1920x1080
SpellCraftArena
Project created at 21.10.2026