What is this course about?
A practical course for beginners on creating 3D models in ZBrush—from interface familiarization and blocking to detailing and final presentation.
Each new tool is immediately mastered through practice and used to progressively increase the complexity of the work. Special emphasis is placed on independent application of the tools: the course primarily introduces the toolset and allows students to apply it to solve various problems based on their own objectives.
Who is this course for?
This course is suitable for beginner 3D artists and students in the CGI program who wish to master digital sculpting skills and learn how to create their own 3D characters.
Course Duration — 7 weeks.
The course consists of 8 modules covering theory, model creation, and presentation preparation.
Prerequisites
— Completed character concept art (in T-pose / A-pose)
— Basic understanding of 3D principles (minimal experience with Autodesk Maya or Blender)
— Zbrush installed on PC
— Graphics tablet available
Final Project
Completed 3D character sculpt, ready for presentation and further pipeline development.
Thematic Plan
Module 0Theory: The significance of sculpting in the CG pipeline— What is 3D sculpting — Highpoly and lowpoly — The role of sculpting in the pipeline
Module 1Introduction to ZBrush and Preparation for Work— Concept Art and 3D Reference Preparation — Interface and Navigation — Viewport Customization — Creating and Setting Up the Working File
Module 2
Character Blocking Creation
— Working with basic primitives — Working with ZSpheres — SubTool and Tool — Transpose (Move, Scale, Rotate) — Dynamesh
Module 3
Form refinement and brushwork
— Clay, ClayBuildup, Move, Smooth — DamStandard — Inflate and Pinch — Masks — Working with symmetry
Final Project Examples





