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Sin Scene Lantern | AI

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The project is taking part in the competition

Concept

Creation of a product and identity system for the «Sin Scene» project as part of the final project in the «Applied Application of Generative Neural Networks in Creative Industries and Prompt Design» program.

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The lantern in «Sin Scene» is more than just an object held by the game’s protagonist, the Monk, to illuminate his path—it is a crucial gameplay element. This collectible figure in its packaging could serve as part of the project’s merchandise.

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Original size 1672x941

Prompt for Image Generation:

«We are now moving on to the final project for the following assignment. We need: — A project description (in 1–2 paragraphs) — Product or item images (3 pieces) — A minimum of 5 product case studies — A minimum of 3 merchandise items — A space—a production workshop (where our figurines are made) — Promotional materials—advertisement posters, flyers, etc. (at least 2 images based on references) — Identity: Name (Sin Scene Lantern), Logo (based on the project cover in a minimalist style, absolutely including that pink color), Colors, Typography + carriers — Description of image production processes—a complete list of all tools used, the sequence of their application, prompts, and links to all models used.

Please review the provided link to the website and the project there. You need to generate what the main character’s lantern toy from this project would look like: [https://portfolio.hse.ru/Project/244395] on slide 13.

Create the packaging and show it on separate slides: how the lantern will look in its packaging within a setting, the packaging shown from all sides separately, and how it unfolds. Also, show the lantern figurine from all sides separately (you do not need to create a 3D model; a mockup and your generation showing what it would look like is sufficient). For merchandise, let’s create an image in a vertical format (using the cover of the same project as a reference and placing it on mockups of a T-shirt, cap, and shopper bag). We will address the process description point once everything else is complete. Let’s go!»

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Sin Scene Lantern | AI
Project created at 24.10.2026