A game about a little fish swimming to save fry from its reef.It is in a hurry, but this causes its panic to grow and the world around it to become more dangerous.
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2D Runner for Obstacle Avoidance
Trailer
About the Game
The fish swims across three locations of the stormy ocean. The screen moves to the right—there is no going back. The goal is to reach the family before the timer runs out.
two images
Panic
The panic scale increases with acceleration.
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The higher the panic, the darker the screen and the stronger the storm. Predators become faster and attack more frequently.
At the maximum panic level, the screen shakes, and the world around you darkens.
Diagram with fish from PowerPoint
Barriers
The main danger is the timer. If time runs out, the player loses.
The screen slowly moves to the right, so there is no turning back.
Further along the path, you will encounter whirlpools that push you backward and slow you down, and algae that reduce your speed. Thorns and debris inflict damage and sharply increase panic.
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Predators
Predators appear during high panic and attack the hatchling. If the player rushes, the predators move faster. Dodging or meditating helps avoid the attack.
GIF with two predators
Help
The player can dodge, find a shield, or restore health to avoid death from obstacles and predators.
diagram with presentation
GIF of the player catching a bubble, with the camera zooming in on the heart UI.
Personal Contribution
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Dive into the ocean




