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We turned short, funny games into a repeatable business.

Skeleton Games is a B2C indie studio. We make short, funny games for adult players and sell them directly on Steam. Three games, 405,000 copies sold, $2.6M in net revenue. Every game paid back its budget at least three times.

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We’re raising $1.5M to go from one game a year to three.

Gamers grew up. Their free time didn’t.

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Players aged 25–40 have jobs, kids and maybe one free evening a week. They still buy games, but rarely finish them.

The industry offers them two options: 100-hour epics or free-to-play games built around microtransactions. Neither fits their life.

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The gap: short, finished games at a fair price. Few studios make them on purpose and keep doing it.

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For an investor, short games mean lower budgets, faster releases and less risk per title.

Our model: small budgets, fast releases, loyal players.

1. Small budgets. Each game costs $180–250K and takes one team of seven about 9 months. If a game fails, we lose months, not years.

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2. One fair price. No microtransactions, no ads. Players notice it: our games average 94% positive reviews, and high ratings make Steam recommend us for free.

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3. Our own audience. 15,000 players in our Discord test every game before release and buy it on day one. That keeps our marketing costs under 10% of each budget.

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The Skeleton Method. Strip it down: one core mechanic. Test it early: a playable build goes to Discord in month one. Polish by hand: every joke, sprite and sound is made by our team. Ship it whole: no paid DLC, no unfinished content.

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A process, not a lucky hit. All three of our games went through the same four steps, and all three paid back their budgets at least three times.

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Three games. Three bets. Three paybacks.

Skelly’s Day Off

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Skelly’s Day Off · Roguelike · 2024 · Budget $180K · 9 months

Problem. Roguelikes sell well, but most take 50+ hours to reach an ending. Busy adult players buy them and drop them.

Idea. A roguelike you can actually finish: 10-minute runs and a real ending in one evening.

Sceleton games
Project created at 30.10.2026