Longread translated automatically
big

The Problem

In today’s world, where artificial intelligence can rapidly generate ideas and find ready-made solutions, the human ability to think beyond the obvious is valued even more.Parents want to help their children feel confident in a rapidly changing world and develop skills that will be important in the future. Everyone understands the value of creative thinking.

But a question arises: can one teach a child to come up with unconventional solutions? Where does originality come from?

Solution

In reality, a child doesn’t need to learn how to be original from scratch—imagination is already ingrained in them; the key is learning how to use it. Show that there isn’t always one right answer to a single question, and that beyond the familiar and obvious, there is always something more to discover.

This is exactly what my program teaches!

Concept

Through play, children train themselves to view familiar things in a new light, explore multiple ways to express the same idea, and gradually notice possibilities where they previously saw only one obvious option. To achieve this, I suggest turning to art, a discipline that has long sought answers to the question, «What if we show this differently?»

How does it work?

  1. First, the child builds the face from blocks exactly as they are accustomed to seeing it: eyes, nose, mouth, all in their proper places. This is the obvious and familiar option.
  1. Next, we ask the question: «How else can you convey what you see?» Here, the course encourages students to look at a technique that once changed the conventional view of imagery—the idea of Cubism.

We never view a subject or a person from a single perspective; we always study it from multiple angles. You don’t have to choose one «correct» angle—you can integrate all of them simultaneously.

Original size 1920x1010

Pablo Picasso’s «Girl with a Mandolin, ” Pablo Picasso’s „Les Demoiselles d’Avignon, ” Jean Metzinger’s „Soldier Playing Chess“

  1. Through personal experience, the child understands that the first idea that comes to mind is not the only one, and they will apply this principle in life in the future.

Set Contents

— cubes
— instruction manual (how to set up the game)
— mini-book on Cubism
— assignment cards
— individual cube (a unique cube that changes in each set)

Target Audience

post

Parents (Core Audience)

Ages 25–35, typically with a first or second preschool-aged child (3–7 years old). They work in creative industries (IT, design, media, entrepreneurship).They are consciously invested in shaping their child’s mindset; for them, the process is as important as the outcome, and they strive to preserve the child’s ability to independently explore the world. They value freedom of choice and critical thinking.Motivation — to ensure the child is not afraid to think differently.
post

Gift-Givers

Family members and close friends of the family.

For them, the emotional value and appearance of the gift are important—what will truly stick in the child’s and parent’s memory.

Motivation—they want to express their attention and care through a special, thoughtful gift.

post

Educational Institutions

Ages 30–45, specialists who create developmental environments for children. Directors and instructors of children’s studios, development centers, creative labs, and other spaces that work with children.Purchasing decisions must be justified to management, so the presentation aspect is crucial.The motivation is to create an environment where a child can experiment

Brand Platform

Vision

To become a recognizable Russian toy brand that assists parents in their child’s development.

Values

Openness, trust in the child, prioritizing the process over the result.

Mission

To help children preserve and develop their unique perspective of the world.

Character

Curious, free-spirited, intellectual.

Essence

Seeing the familiar in a new way.

Positioning


A brand that sees the child as an author with their own perspective on the world and helps them create creatively

Unique Selling Proposition (USP)


Toys that develop your child’s thinking through genuine art methods

Competitors

The «Stairs of Creativity» Brand of the Nikitins Family

What: Developmental building cubes for assembling patterns and shapes, based on 1960s Soviet pedagogical methods.Positioning: Soviet pedagogy; developing thought through puzzle-solving, without appealing to art or aesthetics.Market Position: A recognizable and established brand—customers buy it consciously, referencing the methodology.
Original size 1920x1010

Rainbow of Dreams

What: a design wooden construction set, there is the «Artist’s Child» linePositioning: the toy as an interior design object — art is used as a decorative theme.Market place: premium segment, sold internationally (Europe, Japan, Australia)
Original size 1920x1010

Mideer

What: A Chinese brand with a wide assortment, sold in RussiaPositioning: Developing fine motor skills, logic, and general cognitive abilities through a large quantity of individual products across various themesMarket Position: Mass market, low price point, wide distribution through online marketplaces
Original size 1920x1010
Развивающая игра для детей
Project created at 14.10.2026