As part of the «Bolshaya Peremena» (Great Change) competition (2025), I developed a concept for a socially significant project—an analog to the visual novel «History Club”—that introduces teens aged 12–20 to the events of the Great Patriotic War in an interactive format. The project combines educational and gaming elements, aiming to foster an emotional connection to history and increase young people’s interest in the WWII topic.




