Original size 2480x3500

I command

PROTECT STATUS: not protected
Longread translated automatically

How goblins can find out that they are breaking human laws—the correct way is to come and report it.

big
Original size 800x567

A card-dueling game where you command paladins or goblins: to slay, to flee, or to perish—they will execute your every command because you carry divine will. And what is a better testament to faith than the sharpness of a blade?

Battle Conditions

big
Original size 2191x2480

The dimensions of the game board and the number of actions per turn are unlimited. Everything depends only on the size of the army you control.

Paladins

The paladins' objective is to guide the inquisitor’s map deep into the village, to the idol’s map.

Original size 800x320

Goblins

Original size 4030x806

The goblins' objective is to kill the inquisitor before he reaches the goal.

The map of the inquisitor and the idol is placed on the field at the beginning of the game.

Original size 2500x1000

Rules of Engagement

Draw up to 2 cards into your hand. Place them on the field. Take one action with each card.

Each warrior can either take an action or move. When taking an action, a warrior uses the symbols drawn on one side of the card.

Swords, spears, arrows

Original size 3500x2480

Attack symbols with varying ranges that allow you to defeat enemy warriors.

Boards

Original size 800x320

A warrior with a shield can withstand one attack. However, they will not survive a second blow in the same turn.

I command

Original size 800x320

Command — a symbol on the map that allows one warrior to pass their turn to an ally. This way, you can destroy cards with shields.

Movement

If the warrior does not take an action, it can move one square in any direction. When playing as goblins, you can move warriors diagonally. When playing as paladins, you can swap adjacent pieces.

Original size 1000x709

Cabins and Explosions

Original size 2500x1000
I command
Project created at 26.12.2025