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Who am I?

One artist, full spectrum:

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Hi, my name is Anna Kirina.

I am a 3D Generalist—a versatile artist covering the full production cycle in 3D: — modeling and sculpting — texturing — character and camera animation — environment art and level design — editing and post-production

I work from blockout to final frame, whether for real-time games in Unreal Engine or for animated shorts and music videos.

Looking for a partner who can close the full 3D cycle? Let’s collaborate!

SHOWREEL

Instead of a thousand words

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Contact



Telegram — @SalmonParaguas
VK — Anna Kirina
E-mail — annakirina05@gmail.com

PORTFOLIO / KIRINA ANNA
Project created at 25.10.2026