Who am I?
One artist, full spectrum:

Hi, my name is Anna Kirina.
I am a 3D Generalist—a versatile artist covering the full production cycle in 3D: — modeling and sculpting — texturing — character and camera animation — environment art and level design — editing and post-production
I work from blockout to final frame, whether for real-time games in Unreal Engine or for animated shorts and music videos.
Looking for a partner who can close the full 3D cycle? Let’s collaborate!
SHOWREEL
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