I create 3d graphics for games and animation, the main focus is stylized Hand-Paint, but I can work in other styles.
Stack: Zbrush, Blender, Marmoset Toolbag, Substance Painter, Substance Designer, 3DCoat.
Tg to contact: @Makh0n



A character for a mobile game with animation and rig, sculpting in Zbrush, texturing in Substance Painter and 3DCoat, optimization, rig and UV scanning in Blender. In this project, I also managed to practice creating animations and VFX.
Weapon in a stylized Hand-Paint style, retopology and unfolding in Blender, basic textures were created in Substance, followed by exporting the Base Color map to 3DCoat for texture polishing.
A stylized character inspired by Disney animation.
One of the first characters in styling, sculpting in Zbrush, retopology using RetopoFlow, UV scanning and painting in Substance Painter with the addition of Vertex Color in a blender.
Coffee shop props in graphics style for a hyper casual game, and an approach using Vertex Color in texturing was also used.




