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I create 3d graphics for games and animation, the main focus is stylized Hand-Paint, but I can work in other styles.

Stack: Zbrush, Blender, Marmoset Toolbag, Substance Painter, Substance Designer, 3DCoat.


Tg to contact: @Makh0n

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A character for a mobile game with animation and rig, sculpting in Zbrush, texturing in Substance Painter and 3DCoat, optimization, rig and UV scanning in Blender. In this project, I also managed to practice creating animations and VFX.

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Weapon in a stylized Hand-Paint style, retopology and unfolding in Blender, basic textures were created in Substance, followed by exporting the Base Color map to 3DCoat for texture polishing.

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A stylized character inspired by Disney animation.

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One of the first characters in styling, sculpting in Zbrush, retopology using RetopoFlow, UV scanning and painting in Substance Painter with the addition of Vertex Color in a blender.

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Coffee shop props in graphics style for a hyper casual game, and an approach using Vertex Color in texturing was also used.