My name is Polina Kuznetsova. My portfolio features projects created during the 2025–2026 academic year while I was studying the CGI and Visual Effects program at HSE.
My primary specialization is Unreal Engine Artist. Additionally, I have strong skills in ZBrush, Maya, Motion Builder, Substance Painter, Adobe After Effects, and Photoshop. I also have experience with light baking in Unreal Engine and cleaning up mocap animation.
CONCEPT ART
Frozen Frontier
As part of an elective course, I created a series of concept arts for a game environment, which I later developed into a location in Unreal Engine.
ENVIRONMENTAL DESIGN

The Quiet After
In my third year, I worked on a team project where I developed a game level and created several cutscenes.
CINEMATIC
SEARCHER
Group Project. Key project objectives: conveying atmosphere, camera work, basic animations, and visual storytelling.
BAR ENCOUNTER
Team Project. For this project, the main tasks involved working with dynamic cameras and complex animations to create an action scene.
I was also responsible for set building, lighting, and VFX in this project.


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