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ARTIST PORTFOLIO

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My name is Polina Kuznetsova. My portfolio features projects created during the 2025–2026 academic year while I was studying the CGI and Visual Effects program at HSE.


My primary specialization is Unreal Engine Artist. Additionally, I have strong skills in ZBrush, Maya, Motion Builder, Substance Painter, Adobe After Effects, and Photoshop. I also have experience with light baking in Unreal Engine and cleaning up mocap animation.


CONCEPT ART

Frozen Frontier

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As part of an elective course, I created a series of concept arts for a game environment, which I later developed into a location in Unreal Engine.

ENVIRONMENTAL DESIGN

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The Quiet After

In my third year, I worked on a team project where I developed a game level and created several cutscenes.

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CINEMATIC

SEARCHER

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Group Project. Key project objectives: conveying atmosphere, camera work, basic animations, and visual storytelling.

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BAR ENCOUNTER

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Team Project. For this project, the main tasks involved working with dynamic cameras and complex animations to create an action scene.

I was also responsible for set building, lighting, and VFX in this project.

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TIMELESS

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ARTIST PORTFOLIO
Project created at 24.03.2026