This is a third-person, Roguelike video game with RPG elements, based on an interpretation of Homer’s «Odyssey.»

Concept and Objective
We play as Odysseus, a character of the Orphic hymn about himself, by the will of fate. Because of this, he is forced to undergo trials again and again to return home.

Game Menu
The goal of the game is to discover the reason the tsar is trapped in a time loop and break it.
Characters
Two characters are available for the game: Odysseus and Athena.
Management
Weapon
In addition to the standard two-handed sword, Odysseus possesses six other weapons that the player can unlock while playing as Athena.
Weapon Selection Menu
Each weapon has its unique combat mechanics—for instance, a spear increases the chance of a critical hit, a bow allows for long-range fighting, and so on.
Unplayable Characters (NPCs)
The player will encounter various NPCs along the way; interacting with them grants abilities, unlocks new progression paths, and more.
The game features two unique NPCs.
Locations
Locations are divided into land-based and sea-based.
Game Map
Marine locations are distinguished by their structure, consisting of a long room with a boss at the end, and a special battle mode. Marine locations are unavailable when playing as Athena (this is due to the storyline).
Gameplay
During combat, a Status bar will appear in the right portion of the screen, displaying the character’s key attributes (health, skills, ability gauge). The enemy’s health bar is in the upper right corner.
Examples of boss fights for Odysseus and Athena
Combat in marine locations features a unique ship mode. The bosses in these locations do not have a health bar; instead, the player gauges the opponent’s condition externally.
Fighting the Scylla boss in ship mode








