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PROCESSING

Медиа о генеративной графике, её инструментах, техниках и процессах создания.

On Media

Media tracks new features, updates, and technologies in the programs designers use for work and learning. It gathers information from various sources and translates it from a standard news format into something more practical—it doesn’t just report what has appeared in a tool, but shows how it could change a designer’s workflow.

Media Goal Description

Today, designers work with a multitude of digital tools that are constantly being updated. Information about these changes is scattered across various sources, making it difficult to keep up with everything independently. Crucially, it is not enough to know what has changed; one must also understand why the change is necessary and how to apply it in practice. Therefore, this media platform will gather and select the most significant updates, explaining them within the designer’s workflow context: what problem they solve, what they simplify, and who can benefit from them. The goal of this media is to filter the flow of new possibilities and help the designer quickly grasp their practical value.

Future Media Themes

Segment: Design and Digital Technologies.Niche Topic: Shifts in digital tools and their impact on the designer’s workflow.The media will cover updates to graphic, motion, and 3D tools, AI services, and plugins—such as Figma, Adobe, Blender, Cavalry, and TouchDesigner. The focus is not on technology news in general, but on new features, automation, and technologies that can transform the designer’s established workflow.

Competitors and Their Analysis

Distribution Channel

Target Audience Description

Gulia, 21 — a young professional

Gulia has been working as a designer in a small design studio for about two years. She primarily focuses on graphic and visual materials, but she is gradually interested in moving into motion and generative graphics. She enjoys experimenting with new software and keeps up with industry trends. Currently, she is actively studying generative/procedural graphics, so she follows not only the familiar Adobe tools but also Cavalry, TouchDesigner, Blender, and various AI tools.

The main challenge: Gulia wants to stay informed about the industry, but she cannot physically keep track of every tool she might be interested in using.

Zhenya, 26 — an experienced product designer

Zhenya, 26, is a lead designer at Alfa-Bank. His primary work involves product design—interfaces, design systems, and leading a design team. In his professional capacity, he is highly proficient with Figma and other industry-standard tools. However, outside of work, he wants to explore more experimental areas: visual research, motion design, 3D, and generative graphics.

The main challenge: He is experienced enough to understand the value of new tools, but he rarely has the time to independently research and test them.

Nikita, 16 years old — emerging designer

Nikita, 16, is just beginning to explore design independently. He is experimenting with Photoshop, Figma, After Effects, and other software, watching YouTube and TikTok for quick tips for designers. He is not yet familiar with many professional tools, which makes him especially attentive to new features. Nikita is constantly looking for ways to streamline his work: «Can this be automated?» «Why am I doing these five steps when the software can do it itself?» He is interested not just in learning to use programs, but in understanding the underlying logic of how they function and gradually building a rational workflow.

The main challenge: He does not yet know the full capabilities of the software and struggles to identify which actions can be automated or simplified. Because of this, it is difficult for him to recognize where he is wasting time.

Yulia, 20 — a student and emerging motion designer

Yulia, 20, is studying design and is gradually specializing in motion design. She is already working in After Effects and is trying out Cavalry, TouchDesigner, Blender, and other tools. She is eager to understand everything at once: keeping up with new software, watching other designers’ work, learning new techniques, experimenting with AI, and trying things out. Yulia has a massive collection of saved materials: tutorials, Reels, YouTube videos, plugins, new programs, and interesting projects. But she rarely gets around to the majority of them. She can spend an entire evening trying to figure out what has become new, instead of actually learning something.

Unique Selling Proposition

1. Not news, but an analysis of benefits

We aren’t just announcing an update; we’re showing how it changes the designer’s workflow—what problem it solves, what it allows you to do faster, and who it will benefit.

2. One Source Instead of Dozens

Media automatically tracks updates across various tools—from Figma and Adobe to Blender, Cavalry, and AI services—and consolidates them in one place. Designers no longer need to independently monitor dozens of blogs, changelogs, and communities.

3. Filtering essential information from noise

Not every update makes it into the media. Materials are selected based on their practical value for designers: what is truly worth trying and what can be skipped.

PROCESSING
Project created at 03.10.2026