Original size 1140x1600

Project Curation: 2026 Outcomes

PROTECT STATUS: not protected
Longread translated automatically

This long-read provides a brief overview of the student projects for 1st and 2nd Year students in the Game Design program for the 2025/26 academic year, in which I served as a curriculum coordinator.

Each year, my teaching approach is built on identifying and developing the student’s strengths, taking into account their pace and interests.

As a Curator-Technologist specializing in the visual aspects of student projects, I focus on ensuring stylistic consistency, element readability, and feedback within student games. My role becomes more active in the latter half of the module, after the pre-production work is completed with the curator-game designer.

I create a safe environment with the students where they feel free to experiment, be playful, and grow, receiving emotional and practical support from the mentor.

big
Original size 800x450
big
Original size 2048x755

2nd Year Student

Arina Borisanova, Daria Volosova,
Victoria Eremeeva, Ekaterina Slobodyan


Goblin Kitchen


One of the most charismatic projects of this academic year. The high level of game-ready character and environment models, complete with hand-painted textures, allowed for the creation of an intimate yet highly detailed location that immerses the player in a humorous world. The gameplay and core objective highlight the absurdity of the situation: cook for the evil goblin lady with whatever you have.Project Longreads:
⬦ Goblin Kitchen
⬦ Team Lead, Game Design, 3D Art
⬦ Level Art, Prop Art, VFX
⬦ Code, Game Design, Narrative
⬦ UI/UX, Code, Onboarding, SoundLink to the Game

Original size 800x450

When students actively employ the absurd as a part of the project’s language, they manage to find a sense of play even in familiar genres.

Original size 1294x664

2nd Year

Maria Laskina


<h3Kelpi
A classic platformer with meticulous level design conquers the player through its endearing clumsiness and clever use of object proportions. A charming watercolor palette evokes the feeling of a book illustration, while the physics emphasizes the immediacy of the cat-fisherman.⬦ Project LongreadDownload Game

Original size 3220x1046

Pushing boundaries involves risk—the work might alienate audiences due to oversaturation or, conversely, attract them with compelling chaos.

Original size 1678x806
Original size 1152x327

2nd Year

Kira Kirilenko, Inna Maslyankova,
Yana Mikhaylova, Rodion Firsov


THE X–IT

By drawing inspiration from the aesthetics of early internet and pop-up spam windows, the students managed to forge a surprisingly cohesive aesthetic for their platformer. Limiting the color palette to raspberry and shades of blue, and utilizing fills and pixel art helped them balance the chaos without descending into incoherence.Project Longreads:
⬦ Game Design, Code, VFX
⬦ Visuals Work
⬦ Lead, Visuals, Level Design
⬦ ProgrammingDownload the Game

Original size 1278x326

First-year students study programs for creating digital graphics and animation to visualize game design concepts.

1st Year

Anna Kudinova


Biblically Accurate Tennis


Another dynamic project from this academic season, full of vibrant colors and surrealism in both gameplay and visuals. The project impresses with meticulous work on asset animation: taking the genre of bullet hell—which is quite complex to implement within the module—the student managed to achieve a natural feel for the movement of game objects.⬦ Project Long Read

The originality of the game world is very important, but a separate challenge is creating charisma for a setting that is familiar to the viewer.

Original size 800x450

2nd Year Student

Ekaterina Slobodyan, Daria Volosova


We Shouldn’t Have Touched This Pot…


Japanese aesthetics are a frequent guest in student projects within the program. Creating a game that stands out among similar titles is not a simple task—one the students addressed through its gameplay and graphics. Harsh lighting combined with a «cartoony» shader and a complementary yellow-purple palette creates a distinct visual style for this shooter, which features conceptually experimental weapons—a fan and geisha needles.⬦ Project Long ReadDownload Game

Project Curation: 2026 Outcomes
Project created at 06.08.2026