Throughout the module, we mastered the 3D development pipeline using the «Gravity Falls» universe as our example. First, we modeled and prepared the cabin, and then imported it into Unreal Engine. A dedicated section focused on creating game assets: we developed and integrated a character prop into the project.
Cabin

Original size 3500x2480

Original size 3500x2480

Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480
Original size 3500x2480




