A single 2D arcade game where the player creates music and defends it from enemies.

Original size 1447x813
CONCEPT
In this game, your music is the result. The game board functions as a musical instrument.
The positioning of the player and allies determines the sound of the notes, and interaction with enemies affects the composition.

Original size 1012x1240
Learn More About the Game
Original size 1522x650
GAMEPLAY MECHANICS
- Musical: Note selection, layer creation, and composition modification
- Arcade: Movement, shooting, ally creation, and combat against enemies
PLAYER CONTROLS
- MOUSE MOVEMENT Avatar movement and rotation
- LMB — SHOOTING Firing notes based on in-game position
- RMB — BEAM Rotating allies and changing firing direction
- E — ALLY CREATION Spawning a new sound source onto the field
Control Sound
Original size 1400x748
The field is divided into segments, each corresponding to a note from a specific instrument.The game board is one large musical instrument. Characters shoot the note on which they are standing.
Original size 2558x1426
Allies
Original size 1250x723
CREATING ALLIANCES
- Adjust sound intensity—shoot at the upper part of the field.
- Select a note—move to the desired segment and press «E».
FRIENDLY FIRE
The avatar can rotate allies to attack enemies more effectively. However, this risks causing them to destroy each other.


Opponents
Enemies ignore your avatar and only attack allies. When an ally is destroyed, their sound disappears. Protect your music!
Original size 1344x799
Shall we play?




