Concept: To adapt the classic game of Monopoly to the production ecosystem of Sibur. Instead of streets, players acquire the company’s production facilities and enterprises, developing them and establishing technological chains.
How the game works: 🏭 Each space on the board represents a separate Sibur production facility. 💰 Players acquire these facilities and earn income when other players land on their spaces. ⚙️ Production facilities can be modernized and expanded, increasing revenue. 🔗 Grouping related facilities forms a unified production chain and grants an additional bonus. 🃏 Special cards reflect real-world production scenarios: innovations, repairs, logistics, raw material fluctuations, and environmental projects. 🏆 The player who most effectively manages their portfolio of facilities and investments wins.


Concept: To adapt the classic game of «Monopoly» to SIBUR’s production ecosystem. Instead of buying streets, players acquire the company’s production facilities and enterprises, developing them and forming technological chains.
How the game works: 🏭 Each space on the board represents a separate SIBUR facility. 💰 Players acquire facilities and earn revenue when other players land on their spaces. ⚙️ Facilities can be upgraded and expanded, increasing income. 🔗 Grouping related facilities forms a single production chain, awarding an additional bonus. 🃏 Special cards reflect real-world production scenarios: innovations, maintenance, logistics, raw material fluctuations, and environmental projects. 🏆 The winner is the player who most effectively manages their portfolio of facilities and investments. The player is essentially building a production map of SIBUR across Russia.
This would merge two concepts: «Monopoly» + an interactive map of SIBUR enterprises.
If developed into a full concept, I would incorporate 40 spaces: 28 production facilities + 4 infrastructure sites + 4 special spaces + 4 corner spaces. Each facility would be assigned a cost, income potential, modernization level, and technological links.
The game would function simultaneously as entertaining merchandise (offering excitement for adults and kids) and an educational tool for students, university students, and employees to learn about SIBUR’s facilities and technological chains.




