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Hi, I’m Sasha.

I’m a 3D artist and visual storyteller passionate about creating characters, immersive worlds, and cinematic experiences. My work spans 3D modeling, CGI, Unreal Engine, and visual direction.

My work is not simply about creating; it is about ensuring that the visual image is clear enough for the story to be understood without words!

Case 01 — RENE. The Vengeful Lady

The task was to create a complete character design, ready for use. Starting with the concept and ending with the creation of a 3D animation revealing Rene’s story.

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The challenge was to create a character whose design would reflect her personality through visual details, whilst also being practical and functional for animation.I decide to develop Rene visual identity based on the contrast between organic and mechanical forms. The asymmetrical silhouette, copper-coloured prosthetics and industrial details create a recognisable character design, evoking steampunk. To achieve this, I studied a wide range of references that suited the stylistic direction.

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Original size 3500x1915

The end result allows you to see unique story in the character.

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CASE 02 — CURIOSITY

An ordinary night turns into an incredible discovery when a person encounters an unknown object capable of influencing the very structure of reality. With each interaction, the boundaries between the real and the error blur, until the world around begins to disappear…

The idea was to create a cinematic sequence using VFX effects. Starting with the concept development, I came up with a story centred on simple human curiosity that overpowers common sense.

Original size 1138x640

When creating cinematics, I focus on the dynamics and composition of the shot, which ultimately result in a cohesive image.

The challenge of this project lay in combining striking visual effects with storytelling.To achieve this, before starting the actual production, I would always draw up a storyboard and an animatic to ensure the most harmonious sequence of frames.

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The result is a video that combines dynamic storytelling with visual effects, which not only create a vivid visual experience but also bring the short film’s plot to life.

CASE 03 — PARANOIA

Someone is constantly following you. Spotting them in time is your only chance of survival. However, making mistakes breeds paranoia and slowly drives you mad, so choose wisely. A 2D game about coming home late.

The main idea behind the project was to create a game in which the heroine has to escape from a pursuer. Unfortunately, many women face this problem, and I wanted to reflect that in the game.

The challenge lay in how to convey the paranoia that girls experience when they find themselves in such an uncomfortable situation through the visual element.

Original size 656x410
Original size 692x388

As a solution, in this project I moved away from my usual 3D style towards pixelated 2D graphics. In my view, this was the best way to achieve the desired sense of anxiety and heaviness. All the illustrations are rendered in a rather rough, off-putting style.

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GUZIKOVA ALEXANDRA — portfolio
Project created at 28.10.2026