
From nodes to reality
Portfolio of Anna Konchits
Selected Works
VFX artist · CGI generalist
I have been working with CGI for several years, and my portfolio showcases the breadth of skills I have acquired—as well as my journey toward finding a niche that I can truly claim as my own.
I wish to present a selection of VFX work that demonstrates my capabilities across various facets of this field—including creating all major simulation types in SideFX Houdini, compositing skills in Nuke, teamwork, and adherence to a general studio pipeline.
2025-2026.
My Journey as a VFX Artist
Pop Simulation
Pop Grains, Nuke compositing


Task: Create a pop simulation using SideFX Houdini software.
My solution: I simulated sand spilling out of a broken watch using the pop Grains node, which specializes in simulating particles with the physical and behavioral characteristics of abrasive materials.
Result: While this sand simulation method is considered outdated, solving this problem using particle simulation is entirely feasible.
Vellum Simulation
Vellum nodes, procedural modeling, Nuke tracking nodes


Task: Create a vellum simulation using SideFX Houdini software.
My solution: I created a simulation of blooming flowers. To elevate the original task, I developed procedural models for the flowers, set up their rigs, and animated them in SideFX Houdini. I then utilized Nuke’s tracking capabilities to composite the resulting simulation onto frames from the film «Midsommar» (2014).
Result: The project received significant positive feedback and led to a job offer from the studio.
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Procedural Modeling
Procedural modeling, Nuke tracking nodes
Task: Create a procedural model using SideFX Houdini software, and generate textures and a short video of your model.
My solution: I created a model of an hourglass. I chose to enhance the original task by taking a clip from the film «Harry Potter and the Half-Blood Prince» (2009). Using artificial intelligence, I removed the hourglass from the original scene, and then utilized Nuke’s tracking tools to composite my procedural model into the film sequence.
Result: The project received overwhelmingly positive feedback and confirmed my proficiency with Nuke’s tracking tools.
Fur Simulation
Grooming Hair and Fur, Nuke compositing
Task: Create a realistic simulation of fur or hair using SideFX Houdini software.
My solution: I created a fur simulation of a moth.
Result: I developed skills in working with non-standard sized models, as well as the ability to adapt to working with animated models of any quality.
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FLIP Simulation
Pop nodes, vellum nodes, fluid nodes, Nuke compositing


Task: Create a FLIP simulation in SideFX Houdini software.
My solution: To recreate the view of a mountain river in the Krasnodar Krai that I encountered during a family hike.
Result: I developed the ability to work with heavy simulations and optimize processes to improve calculation speed.
Pyro Simulation
Pop nodes, Pyro nodes, Volumes





