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Music Video
Locations
Game Models
Animation Works
Sculptures

Contact me via:
Telegram — @Ninosh1110
Email — kakhidze_nino1110@mail.ru

PORTFOLIO 3D GENERALIST-ANIMATOR

The diploma project is an original 3D animated music video. Every production stage—from character and skin creation to environment building, rigging, animation, lighting and camera setup, rendering, and post-production—was executed by me entirely from scratch.

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Below are stills from the music video.

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Skills:


  • ZBrush: Hard-surface and organic character and asset sculpting, preparation of models for 3D printing;

  • Blender: Environment modeling and scene assembly, retopology and UV unwrapping, rigging, skinning, and animation of characters and assets, camera and lighting work, compositing, and rendering;

  • Substance 3D Painter: Creation of PBR and hand-painted textures, material setup;

  • Autodesk Maya: Environment modeling and scene assembly, retopology and UV unwrapping, rigging, skinning, and character and asset animation, camera work;

  • Adobe After Effects: Video editing, post-production, and color grading.

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Internship at WATT Games Studio

In practice at Watt Games, I was involved in creating game assets: architectural and decorative objects. All models were executed with a unified style and with optimization in mind. Two of my assets—pagan totems—were published by the studio on official channels.

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Presentation of ZBrush sculptures

One of the core focuses of my work is sculpting in ZBrush. I create characters and environmental assets that subsequently undergo retopology and are used in animation or game projects. Additionally, I have two years of experience working on commercial 3D printing orders. In this area, I prepare models for printing, check geometry, correct errors, and export them in the required formats.

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The monument «Rear—Front» in miniature. Work on the model for 3D printing.

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I also work on creating bas-reliefs and relief compositions, considering plasticity, detailing, and image depth, bringing the models to a finished state, and preparing them for printing.

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Locations