Contact me via:
Telegram — @Ninosh1110
Email — kakhidze_nino1110@mail.ru
PORTFOLIO 3D GENERALIST-ANIMATOR


The diploma project is an original 3D animated music video. Every production stage—from character and skin creation to environment building, rigging, animation, lighting and camera setup, rendering, and post-production—was executed by me entirely from scratch.
Below are stills from the music video.



Skills:
- ZBrush: Hard-surface and organic character and asset sculpting, preparation of models for 3D printing;
- Blender: Environment modeling and scene assembly, retopology and UV unwrapping, rigging, skinning, and animation of characters and assets, camera and lighting work, compositing, and rendering;
- Substance 3D Painter: Creation of PBR and hand-painted textures, material setup;
- Autodesk Maya: Environment modeling and scene assembly, retopology and UV unwrapping, rigging, skinning, and character and asset animation, camera work;
- Adobe After Effects: Video editing, post-production, and color grading.
Internship at WATT Games Studio
In practice at Watt Games, I was involved in creating game assets: architectural and decorative objects. All models were executed with a unified style and with optimization in mind. Two of my assets—pagan totems—were published by the studio on official channels.
Presentation of ZBrush sculptures
One of the core focuses of my work is sculpting in ZBrush. I create characters and environmental assets that subsequently undergo retopology and are used in animation or game projects. Additionally, I have two years of experience working on commercial 3D printing orders. In this area, I prepare models for printing, check geometry, correct errors, and export them in the required formats.
The monument «Rear—Front» in miniature. Work on the model for 3D printing.
I also work on creating bas-reliefs and relief compositions, considering plasticity, detailing, and image depth, bringing the models to a finished state, and preparing them for printing.
Locations
