DESCRIPTION
DISCOMMUNICATION — a sci-fi JRPG video game with life simulation elements. To win, the player must monitor the psychological state of the team members, develop relationships with them, and consider their opinions when making decisions.

USP
The Influence of Emotions and Relationships between characters on the course of battle. Stress and the suppression of the squad members' desires lead to a loss of control, while support and understanding enhance connection and effectiveness.
The Individuality of Each Partner. Each teammate possesses their own priorities in combat, which is reflected in the decisions they make, as well as in their unique responses to the player’s advice.
Phasing the Gameplay. Combining turn-based battles on space stations with time management for strengthening relationships and characteristics aboard the spaceship.
BOYS
Meiya
The main medic of the squad. She is extremely sweet and friendly with her comrades. On the spaceship, she most often spends time in the medical bay. During battle, she always monitors the health and makes decisions based on the condition of the other squad members.

Mei’s Concept Art
Her main weakness is a lack of self-confidence. If she sees that, despite her efforts, the squad is close to disaster, she loses heart. She refuses to make decisions and misses her opportunities.
Maya Model Render
Nova
The most experienced sharpshooter of the squad. With strangers, he can be rude and quick-tempered, but he will always stand up for the people he cares about. On the spaceship, he frequently trains at the firing range. In battle, he can be extremely vengeful; it is important to him to retaliate against enemies who attacked him in previous engagements.
Concept Art Nova
Nova strongly dislikes being told what to do. If a player issues too many commands, they may stop listening to them. Under high stress, they begin to make toxic comments toward other squad members.
Nova Model Render
Sviti
A novice fighter and an excellent chef. She absolutely loves cooking delicious food and is a professional sweet tooth. You can always find her in the mess hall on the spaceship. In battle, her lack of experience makes her not very effective.
Concept Art: Sviti
Switty is afraid of harming enemies and therefore prefers to attack as infrequently as possible; at low health, it may attempt to flee combat.
Switty Model Render
NEUROMORPHIC
Neuromorphs — these are humans infected by an alien virus whose bodies have been distorted by the influence of their inner experiences.
Male and female versions of the neuromorph
The basis of the basic neuromorph was derived from complexes concerning appearance—the most common problem for the most frequent enemies.
Render model of the female neuromorph version
SPACE STATION
The story takes place on a space station that experienced an explosion, which led to contamination by a neurotropic virus.
Health Center
Lounge Area
Storage
DEVLOG
