Maria Shalangova Designer and 3D Artist
Core Skills:
→ 3D Art: modeling, sculpting, texturing, rigging, animation; → Design: identity development, visual concept creation, working with digital and print media, motion graphics; → Video and Photo Production: filming, editing, post-production.
Software:
→ Blender, Unreal Engine 5, ZBrush, Adobe Substance 3D Painter; → Adobe Photoshop / Illustrator / InDesign / Premiere Pro / After Effects; → Figma, Readymag.
Game Design

A portion of the «Greenhouse» lab’s diploma project—an educational walking sim about mold
→ Searching for and creating 3D assets based on LiDAR scans; → UE5 game prototype: location navigation, dialogue system, actor interactions.
Please provide the Russian text you would like me to translate.
Tamagotchi Newsfeed «tenshi.on»
→ Figma prototype of Tamagotchi game mechanics; → Design of a 3D Tamagotchi housing prototype; → Branding design and motion promo video.
Please provide the Russian text you would like me to translate.
3D Art
Video Explainer on Digital Archaeology
→ Scriptwriting and explainer video text; → 3D production assets and animation.
I need the Russian text to translate. Please provide it.
«Modern Alchemy» Illustration Series
→ Sculpting, modeling, and texturing models; → Geometry nodes :)
Please provide the Russian text you would like me to translate.
Video Art «ABANDONED LANDSCAPES» for the exhibition «Grounding. 14 Alleys» at GROUND Solyanka
→ Creating assets using 3D scanning of the city environment; → Animating 3D models.
(No text provided to translate.)
Audio-reactive video art «Echoing (0.1)» for the event in the «Window» space
→ 3D production assets; → Animation and its synchronization with sound using Blender plugins.
Please provide the Russian text you would like me to translate.
Visuals for Apollo EastMan live performances
→ Sculpting, modeling, texturing, and animating models; → Creating editing transitions using AI.













