RUNNING IN THE REGION

A lifeless desert passes by at rabid speed.

In the desert, changing the time of day does not only affect the light. In this shower, the days under the blazing sun give way to fellow torturers in the shape of unbelievably cold nights.
The maximum leaky, corridor playing space represented by a series of wagons isolates and closes illegal migrants alone with deadly traps.
Runners, one by one, end up in the hands of a player.
You can’t save everyone. Sooner or later, the fugitive will fall into one of the traps. The next one will try, maybe go a little further, but it’ll hardly come to an end.
The bodies of the fugitives are fragile. However, you break the bones, you break the train.
Deaths on traps slow down and disrupt mechanisms, helping future fugitives to move on, avoid further deaths.
These victims make the Train pass.
FORGET CHANGES TO INSTRUMENTAL FACILITIES
The bodies of surviving migrants adapt to the inhuman conditions of stay on the Train, in a hostile environment.
Bodies change.
