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CHARACTER ANIMATION, FROM BODY MECHANICS TO ACTING AND DIALOGUE.

For CGI animation studios, bringing a story to life means creating characters whose actions feel convincing and whose emotions connect with the audience. From a subtle expression to a physical exchange, each performance shapes how the story is understood and felt.

As a junior 3D character animator, I can contribute to these performances through body mechanics, facial acting, lip sync, and character interaction, working in both realistic and cartoon styles. My broader 3D skills help me understand how animation fits into the studio’s production pipeline.

Software

Autodesk Maya, Blender, Adobe Substance Painter, Unreal Engine 5, Zbrush


SHOWREEL

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Inside the project workflow

study animation cases

GOTCHA!
Short animated film

The task — develop a character performance within a story, connecting physical action, emotion, and spoken dialogue, and to create a dramaturgically coherent story that reflects this.

Animation focus Lip-sync and facial animation, and how the character’s movement supports the meaning of the scene: the relationship between gestures, reactions, and dialogue.

shots from animation


Storyboard

To deliver the task, I planned the shot sequence, framing, and transitions, with a focus on the story’s progression.

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storyboard


Facial acting

I developed the facial performance, focusing on emotional transitions.

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Dialogue and interaction

I animated the dialogue scene, focusing on natural lip sync and coordinated character performances. I worked on eyelines, gestures, pauses, and reactions during both speaking and listening.

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FINAL ANIMATION

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TOM
Weight-lifting animation

The goal — make the character’s physical effort readable, with the weight of the object naturally reading through his movement — all within a cartoon-style approach to animation.

Animation focus — the relationship between posture, balance, and timing: how the body prepares for an effort, responds to a load, and follows through.

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Broader 3D skills

3d generalist projects

My main focus is character animation. These projects show my experience with other parts of the 3D workflow.


KESHA
Character creation

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character textures | sculpting | retop

props modeling | texturing

Cinematic

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SECRET GARDEN
Environment modeling

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diorama modeling | texturing

cgi artist portfolio
Project created at 30.10.2026