Unforeseen events began in the village: crops are dying, the well water is undrinkable, and strange roots have begun to emerge.
Quickly, the residents figured out that the issue was caused by the arrival of a fungus. They stay indoors, fearing that the ground might hear their enraged murmuring.


An asymmetric competitive team game for 4 or 8 players, but how do you fight the mushrooms in it?
Some in the village believe it is a sign and that the parasite must be given a point of growth, while others intend to uproot it along with the mycelium.
Decide which camp to join and select the necessary components to preserve or destroy the mycelium.
But whatever rumors circulate about the parasite, contrary to them, seize the heights, and this will allow you to either spread the fungi further or burn them out.
Remember the peaks—those are yours to conquer!
Cards showing the peaks are placed on the field in the correct positions.


Remember this folk decree: you can perform the same action three times or three different actions.

Paths will lead you to the top, so place them correctly.
Local residents are knowledgeable in both preserving and destroying plants on the site. Here are some methods that might be useful:

Mirror works in four directions, preventing the growth of root power alliances; these cells have three moves.

As long as the dome remains intact, no calamity can threaten the parasites beneath it. It remains active until at least one fungus reaches the fourth stage of growth.
To win, you must meet the same condition as your ally. Only then can you place a flag on the top.

Flags will show which camp conquered the most peaks—all you have to do is tally the team’s collected mushrooms. Let everyone know the village’s future, because only you decide it.
Where there is one mushroom, there is also a player guide.
Don’t rip out the little mushrooms; wear the PnP chain.


