The essence
The goal is to accumulate 15 coins. To do this, players must sell goods in the ports on the map, but since players have different inventory items, they need to travel in different directions. The captain decides where the ship will sail; you can negotiate with him or vote him out!

Map
The map consists of ports. The ports are hexes of different colors.

Each port corresponds to an item.
We set sail
The captain plots a course for the ship. It can only travel in a straight line for any distance.
Voting
The captain’s word is not final—the vote decides everything! Everyone has a couple of pistols and bottles of rum in their pockets. Place the pistols in the bowl if you are against the captain, and the rum if you are for. After that, each person can take one rum or one pistol of their choice.
If there are more guns than roses, a riot ensues!
REBELLION!
The player who lays down the most pistols becomes captain.
Trade
If the number of roses is greater than or equal to the number of pistols, the captain’s route is approved—set sail!
Whoever placed the guns—lose your goods—that is the price of betrayal!
Sale
In each port you can: — show a suitable item—receive 1 coin for each. — discard a suitable item—receive 2 coins and lose one random item for each. — do nothing on your turn—receive 2 items.




