My name is Ksenia Sokolova
I am a 3rd Year Student specializing in Unreal Engine Artist. This portfolio showcases projects that demonstrate my skills in modeling and texturing.
For modeling, I use Maya, Blender, and ZBrush; texturing is done in Substance Painter and Photoshop.
Contact
▶ Telegram — @Kr0ly4
▶ ArtStation — @Kr0ly4
▶ E-mail — ksalsokolova@gmail.com
Sanctuary of Serenity
— a stylized scene featuring a grassy-roofed house, rendered in cyclorama format. The work includes modeling and texturing in Blender.

Original size 3500x2480



Original size 3500x2480
Krusty Krab
Modeling the Krusty Krab restaurant from the SpongeBob SquarePants cartoon series based on references. The work was executed in Autodesk Maya using Subdivision Surface.
Original size 3500x2480
Subdivision Surface Modeling in Autodesk Maya


Seneb-Un
Seneb-Un — a faithful assistant to the goddess Isis, chosen to protect Egypt and bring life back. Traveling through deserts and oases, she guards the weak and maintains the balance between life and death.
A character model with textures was created.
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Original size 3500x2480


Original size 3500x2480
Ritual of Farewell
Creating a 3D model of a grandmother for a cinematic piece.


Seneb-Un’s Props
Prop model for cinematics


Original size 3500x2480
Original size 3500x2480
Naturemorte in Unreal Engine 5
Asset Modeling in Autodesk Maya for a Mushroom Still Life
Modeling and Texturing Assets for Still Life








