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CG Portfolio | Modeling & Texturing

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My name is Ksenia Sokolova
I am a 3rd Year Student specializing in Unreal Engine Artist. This portfolio showcases projects that demonstrate my skills in modeling and texturing.
For modeling, I use Maya, Blender, and ZBrush; texturing is done in Substance Painter and Photoshop.

Contact

▶ Telegram — @Kr0ly4
▶ ArtStation — @Kr0ly4
▶ E-mail — ksalsokolova@gmail.com

Sanctuary of Serenity

— a stylized scene featuring a grassy-roofed house, rendered in cyclorama format. The work includes modeling and texturing in Blender.
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Original size 3500x2480

Krusty Krab

Modeling the Krusty Krab restaurant from the SpongeBob SquarePants cartoon series based on references. The work was executed in Autodesk Maya using Subdivision Surface.
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Subdivision Surface Modeling in Autodesk Maya

Seneb-Un

Seneb-Un — a faithful assistant to the goddess Isis, chosen to protect Egypt and bring life back. Traveling through deserts and oases, she guards the weak and maintains the balance between life and death.

A character model with textures was created.

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Original size 3500x2480

Ritual of Farewell

Creating a 3D model of a grandmother for a cinematic piece.

Seneb-Un’s Props

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Prop model for cinematics

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Original size 3500x2480

Naturemorte in Unreal Engine 5

Asset Modeling in Autodesk Maya for a Mushroom Still Life
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Modeling and Texturing Assets for Still Life

CG Portfolio | Modeling & Texturing
Project created at 09.06.2026